Search Unity

Competitive fps server authority outlook

Discussion in 'Netcode for GameObjects' started by Vope, Mar 12, 2023.

?

Is NGO suitable for a Competitive 5v5 multiplayer fps game?

  1. yes

    0 vote(s)
    0.0%
  2. no

    1 vote(s)
    100.0%
  3. yes, but Photon fusion is probably a better choice

    0 vote(s)
    0.0%
  1. Vope

    Vope

    Joined:
    Mar 1, 2023
    Posts:
    2
    Dear Unity community,

    myself along with a small team are in the pre-production phase of a competitive 5v5 (10 clients max) fps. Naturally we are focussing a lot on questions regarding the netcode since we do not have the expertise "inhouse". After doing some tests with solutions such as Photon Fusion, we are questioning unitys "native" services.

    Naturally subjects such as client prediction, lag compensation etc are very relevant to us in a server authorative architecture. Has anyone tried to use NGO with these requirements? if so are there any resources you would recommend (other than the official docs)? or is NGO not suited for this?

    Thanks in advance for any replies!
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    5,998
  3. Vope

    Vope

    Joined:
    Mar 1, 2023
    Posts:
    2