Hey Ryan, You know, the funny thing is, my biggest concerns about Plastic were actually alleviated - it is possible to retrocompile to 2019.3.21 for Android, even though the project is now on 2019.3.38, which is excellent. I was also able to cure the extremely slow editor by turning off auto refresh. It probably has something to do with my project being quite big, with thousands of files, and around 20 gigs. However it has to be said, my experience so far with Plastic SCM has been a rather frustrating one, and not even close to as good/smooth as collab. Again, I hate to be a negative nancy and I really don't like moaning, and overall my experience with Unity has been great. But man, Plastic SCM not so much. Here are a few significant bones of contention. 1 - Unity now frequenty freezes/crashes editing/recompiling scripts. This never happened with collab. 2 - Renaming a prefab causes Plastic SCM to constantly throw error messages, stating the file doesn't exist etc. 3 - This was the worst one - I have a folder called archive that was just reserve assets, assets not being used but might be at a later date etc. I added this to collabignore originally, and it was also in ignore.conf for Plastic. Yet today Plasticm SCM randomly decided to mark every file in there as "Added", totalling 15 gigs. There was nothing I could do as it was in ignore, and "add to ignore" was subsequently greyed out. This caused me to go over the alloted storage quota, and I then had to delete the entire folder from Plastic SCM and my project. Is this something your'e aware of? Is there any way round it? Cheers.