Hey all, I've been pulling my hair out for the past few days trying to work this one out so any advice would be greatly appreciated. Basically, we're building a small online game that we plan to launch on android, ios and the web (over webgl). Our initial research into the tech that we wanted to use made us prefer the llapi because it was less bloated than the hlapi, plus we needed to be able to ensure that the networking was super-lean to handle high numbers of players over mobile devices. So far everything has gone well. Testing has been very successful and we've got an android and ios build nearing completion (along with windows/mac for testing). Naturally, realizing that the web build was going to need to utilize websockets, we left that one until last... This week i've been tasked with preparing for the web build, and as a result it's been a tough week! Initially, with the vague-ness of the documentation on this topic, and with the fact that it does state that "WebSocket on client has been supported. For client side, all steps described above (including topology and configuration) should be the same", I had assumed that implementing the web version would be fairly simple. However, with the testing I've done, and the few additional bits of info i've found dotted around the forum that doesn't seem the case. So my questions are as follows: - is it actually the case that unet does support websockets client-side via the llapi? If so, how? - if the above isn't the case, are there plans to implement websocket support? Is there an estimated time when this might happen? - if neither of the above is the case, what would be the best way to implement a client-side that can easily mimic what we're doing with udp? Many thanks in advance!