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Help Wanted Character sinks because of the Rig Builder from the Animation Rigging package

Discussion in 'Animation Previews' started by nyunesu, Jul 28, 2020.

  1. nyunesu

    nyunesu

    Joined:
    Mar 20, 2018
    Posts:
    5
    I'm having this problem:


    I've double checked the import & bake settings, it's all working fine, except for when I turn the Rig Builder on.

    Does anyone knows a fix for it? Is it a bug?

    According to the Unity Discord there was someone with the same issue.
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    158
    Hmm.. yes this looks like a bug to me.
    Can you log a bug using the Unity Bug reporter?
    If you do, please, let me know what the case number is so I can sort it out.
     
  3. danUnity

    danUnity

    Joined:
    Apr 28, 2015
    Posts:
    66
    Have you tried removing the player Movement and Player Aiming scripts or the animator controller? I wonder if it has to do with the "Apply Root Motion" on the Animator too...
     
  4. nyunesu

    nyunesu

    Joined:
    Mar 20, 2018
    Posts:
    5
    Sure, here it is:
    https://fogbugz.unity3d.com/default.asp?1266529_0jncv7lbh800sul1

    I've tried it all, the only thing that "solved" the issue was making my character rig generetic instead of humanoid but it also removed my keyframes, so I don't really know if that can be considered the root of the problem.
     
    danUnity likes this.
  5. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    158
    @nyunesu
    Thank you. I was able to reproduce the issue. We'll have a look.
    Just so you know, this is not specific to Animation Rigging, but to how Animation C# Jobs handle humanoid. So, this will be addressed in an upcoming version of Unity and not directly in an update for the package.
     
    nyunesu and danUnity like this.
  6. nyunesu

    nyunesu

    Joined:
    Mar 20, 2018
    Posts:
    5
    Thank you for checking it out @simonbz!
     
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