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cant override bone transform throw network

Discussion in 'Multiplayer' started by Arcan-Studios, Aug 14, 2016.

  1. Arcan-Studios

    Arcan-Studios

    Joined:
    Mar 12, 2015
    Posts:
    58
    hi there i have scripts in bones that rotate in LateUpdate in an animated character in single player everythings work ok, but in net games, its look like the animator its override the rotate of the transform and y can see the animations in multiplayer ok but not the bone rotation throw code (i use an child animator transform for this bones). i supouse that the send of the network animator and the network transform child its send at the same time, how can i fix this?

    please help