Hello, I am using the Mirror extension and experimenting with a multiplayer FPS style game. The NetworkManager auto spawns a player prefab when someone joins the game. The player prefab his children transforms most notably a camera. When client 1 starts a new server and spawns in using the player prefab everything works great. The first person camera works and the controls are great! However, when client 2 joins the game client 1 is hosting, client 1's view becomes client 2's view. Client 1 is no longer viewing the camera attached to his player prefab. Instead he is viewing the camera attached to client 2's prefab. I am guessing this has to do with client authority and I've done many google searches but I cannot figure out where I have gone wrong! Help would be appreciated.