Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Camera-Adherent GPU Particles Aappend new features

Discussion in 'Made With Unity' started by akilar1002, May 25, 2024.

  1. akilar1002

    akilar1002

    Joined:
    Jul 18, 2016
    Posts:
    75
    Camera-Adherent GPU Particles Aappend new features:
    1.Random Rotate:The random rotation feature is commonly used in image processing or graphics rendering to randomly rotate particles or objects.

    2.Tile Sheet Animation:Tile sheet animation is typically used for animation effects, achieved by defining multiple frames on a single texture sheet to create an animation.

    3.Tile Sheet Random Sample:Tile sheet random sampling involves randomly selecting one or more sub-images from a tile sheet, usually used to generate random image effects or variations.

    The new demos:
    1.Falling Leaf
    2.Smoke
    3.Falling Sakura


    https://assetstore.unity.com/packages/vfx/particles/environment/camera-adherent-gpu-particles-278222
    https://assetstore.unity.com/publishers/86820?
    fbclid=IwAR0GvglGbFYqpE7LAwZJdfMJEhz_FAXjR4VhVk7QVbBjgGiUy6wYsH7E5rI
    The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects.If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:

    1.Utilizing GPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility.Efficient Particle Simulation

    2.Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering.Selective Particle Systems

    3.Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support.GPU Instance Architecture

    4.Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more.Versatile Particle Features

    5.Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects.Stretched Direction Support

    6.Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities.Snow and Ice Storm Examples

    7.Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.Rain Example:

    8.The new features (RandomRotate, TileSheetAnimation, TileSheetRandomSample)

    9.The new Deoms(FallingLeaf, Smoke, FallingSakura)
     
  2. PieterAlbers

    PieterAlbers

    Joined:
    Dec 2, 2014
    Posts:
    262
    This looks really good and interesting. Something I have been looking for quite some time.
    Can this run on multiple cameras simultaneously? Like in splitscreen?
     
  3. PieterAlbers

    PieterAlbers

    Joined:
    Dec 2, 2014
    Posts:
    262
    I have more questions and I hope you can answer them :)

    How would it handle indoor locations or underpasses?

    Can the particles be shaded? I was looking at the videos and I saw some settings but there wasnt anything material related.

    If not how would the particles react to different lighting settings?
     
  4. akilar1002

    akilar1002

    Joined:
    Jul 18, 2016
    Posts:
    75
    Currently, the removal process is only applied to a single camera.
     
  5. akilar1002

    akilar1002

    Joined:
    Jul 18, 2016
    Posts:
    75
    1.Currently, there is no flat occlusion removal, can't be shaded
    2.Currently, the particles do not have any lighting applied. However, this might be added in the future, similar to the ParticlesLit in URP.
     
  6. PieterAlbers

    PieterAlbers

    Joined:
    Dec 2, 2014
    Posts:
    262
    Thanks for your feedback. Will probably give the asset a spin somewhere next week.

    I think we can workaround having no occlusion at certain parts, but having lit particles would be great.
    Any time frame on that?
     
  7. akilar1002

    akilar1002

    Joined:
    Jul 18, 2016
    Posts:
    75
    Due to being very busy recently, it can be expected that it will take two weeks to add this feature.
     
  8. PieterAlbers

    PieterAlbers

    Joined:
    Dec 2, 2014
    Posts:
    262
    that is really fast - looking forward to it!
    Will give it a go this week. Thanks for your replies