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Official Burst for standalone players

Discussion in 'Burst' started by xoofx, Jul 10, 2018.

  1. xoofx

    xoofx

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    It should be supported as part of 1.0.0-preview.x. Have you tried or do you have any specific issues with it already? (Sorry if it was mentioned in one thread, I may have inadvertently skipped over it)
     
  2. Carpet_Head

    Carpet_Head

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    I have some issues, I will get you more info
     
  3. Carpet_Head

    Carpet_Head

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    Code (CSharp):
    1. Failed running C:\SourceTree\GravitySketchVRMaster\Library\PackageCache\com.unity.burst@1.0.0-preview.9\.Runtime\bcl.exe  @C:\Users\Daniel\AppData\Local\Temp\tmp665a3e74.tmp
    2.  
    3. stdout:
    4.  
    5. The native link step failed The system cannot find the file specified. Check previous exception in the log - linker command line : "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128\bin\Hostx64\arm64\link.exe  /dll /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /NODEFAULTLIB kernel32.lib user32.lib  shell32.lib  libcmt.lib libucrt.lib libvcruntime.lib /out:"C:\Users\Daniel\AppData\Local\Temp\burst-aoty155i3xe.u5s\lib_burst_generated.dll" /SUBSYSTEM:WINDOWS /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128\lib\arm64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.16299.0\ucrt\arm64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.16299.0\um\arm64" "C:\Users\Daniel\AppData\Local\Temp\burst-aoty155i3xe.u5s\lib_burst_generated_part_0.o""
    6.  
    7. stderr:
    8.  
    9.  
     
  4. xoofx

    xoofx

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    Do you have VS C++ and UWP SDK installed properly for this community edition? (same as IL2CPP requirement)
     
    jtbentley likes this.
  5. Carpet_Head

    Carpet_Head

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    I am able to successfully do an IL2CPP build, and run it with visual studio
     
  6. Lee_Hammerton

    Lee_Hammerton

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    Burst will try to build all 4 platforms (x86/x64/arm7/arm8) when targetting UWP, it looks like the arm8 build is failing. Are you able to build arm8/arm64 with IL2CPP?

    Note that some of the arm build support we require is not installed by default when installing the UWP build tools for visual studio, you need to install an optional package , (C++ Universal Windows Platform tools) This can be found via the vs installer after selecting the Universal Windows Platform Development Workload (or via the individual components tab).
    We will add some additional checks so we can print a more helpful error in this case.
     
  7. Carpet_Head

    Carpet_Head

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    It looks like this was the fix, thanks!
     
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  8. JJJohan

    JJJohan

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    This is going to be a longshot/silly question, and more-so an "is it even possible" type.. Does anyone foresee the possibility of Burst's output making it through to WebAssembly (i.e. WebGL builds)? I realise that SIMD isn't currently possible, and it's very early days for things like proper memory-sharing threads in the web, but I'm curious if the custom steps Burst take is something that can be part of the compilation to WebAssembly.

    I'm aware Emscripten is able to use mainline LLVM as the backend for compiling (as opposed to their current default 'fastcomp'), and I'm aware Burst uses LLVM but I don't have enough domain knowledge in this area to know for sure if the optimised output would get trashed when being compiled to WebAssembly.

    I'm simply curious if web builds would ever get to share the benefits of Burst, even if we're talking distant future. I've really enjoyed playing around with it in Windows standalone tests.
     
  9. xoofx

    xoofx

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    It should. There is a plan around this in the future, @v_vuk should be able to give you more insights about this.
     
    JJJohan likes this.
  10. Kichang-Kim

    Kichang-Kim

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    Hi, Does still I need to build standalone linux platform on Linux OS for enabling Burst?
     
  11. xoofx

    xoofx

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    Yes, we don't yet support cross compilation
     
  12. Carpet_Head

    Carpet_Head

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    1.0.0-preview 9 and 1.0.0-preview10 seem to have an issue in 2018.3.11f1. The build consistently fails with error:

    Code (CSharp):
    1. [10:57:24] :     [Step 3/4] lib_burst_generated_part_1.o : error LNK2005: $___check_bounds already defined in lib_burst_generated_part_0.o
    2. [10:57:24] :     [Step 3/4]    Creating library C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated.lib and object C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated.exp
    3. [10:57:24] :     [Step 3/4] C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated.dll : fatal error LNK1169: one or more multiply defined symbols found
    4. [10:57:24] :     [Step 3/4] The native link step failed. Check previous exception in the log - linker command line : "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\Hostx64\x64\link.exe  /dll /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /HIGHENTROPYVA /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /NODEFAULTLIB kernel32.lib user32.lib  shell32.lib  libcmt.lib libucrt.lib libvcruntime.lib /out:"C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated.dll" /SUBSYSTEM:WINDOWS /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.16299.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.16299.0\um\x64" "C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated_part_0.o" "C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated_part_1.o" "C:\BuildAgent\temp\buildTmp\burst-aotvx4yeria.uw2\lib_burst_generated_part_2.o""

    Seems to only happen on our build server
     
    Last edited: Apr 7, 2019
  13. any_user

    any_user

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  14. rz_0lento

    rz_0lento

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    noticed this on Burst 1.0.0-preview.9 changelog:
    Does this mean Burst compiled desktop builds no longer crash on old Athlons and Phenoms that don't natively support SSE4?

    What does the dynamic dispatch per CPU features cover today, say on Windows build using Burst? SSE2, SSE4, AVX?
     
  15. xoofx

    xoofx

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    Yes, it should not crash anymore, as it will fallback to SSE2.

    AVX is currently not supported, not that burst can't, but the Unity runtime might have some problem if burst started to use it, this is a known issue and we will see how we can mitigate this. So we have disabled AVX at runtime for now. So on an AVX capable CPU, it will just fallback to SSE4

    So basically, if SSE4 is available (technically, the exact requirement behind is SSE4.2 for burst), it will use it, otherwise it will fallback to SSE2.
     
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  16. Carpet_Head

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    That's great to hear. So to 100% confirm: on a pre-sse4.2 CPU, the code will run on a burst compiled sse2 variant, and still be considerably faster than having burst disabled entirely?
     
  17. xoofx

    xoofx

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    Yes
     
  18. rz_0lento

    rz_0lento

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    Is there any way to poll the either currently used or currently supported CPU extension from Burst/Unity to know which variant is used in standalone build? This could be especially handy while debugging potential issues.
     
  19. xoofx

    xoofx

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    No, unfortunately this is currently not exposed.
     
  20. rz_0lento

    rz_0lento

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    Is there any way to force the standalone build to use SSE2 (and if AVX support is implemented on windows in the future, to use SSE4 as well) via command line argument (eg. -force-sse2, -force-sse4, -force-avx)?

    This would be pretty critical for being able to test that the lesser extensions work as planned. Would also be nice to test the same thing conveniently on the editor too as it's easier to debug issues there.

    If there's no way today to do this, are these something that could added (especially the standalone parameter thing as it would probably be rather trivial to implement)? :)
     
    Last edited: Apr 16, 2019
  21. isaac-ashdown

    isaac-ashdown

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    Hello,
    Does Burst support Nintendo Switch? If not, is that planned? Thanks!
     
  22. Imakhiil

    Imakhiil

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    I've upgraded Burst package from version 0.9 to version 1.0 and apparently the compiler now shows me a whole lot of errors when I try to build the game:
    Przechwytywanie.PNG
    The compilation finishes regardless of these errors but it crashes during runtime. It's the first time I see this error, the game runs fine in the editor and previous versions of burst worked just fine too.
    Oh, and the bits in my system language simply say "The key wasn't present in the dictionary"

    <apologies if it's not the right place to ask this question>
     
    Last edited: May 3, 2019
  23. Lee_Hammerton

    Lee_Hammerton

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    @rizu it is not currently possible, we won't rule out it coming in the future, but there is not timeline for such support at present.
    @isaac-ashdown - not at this time, but support is coming
    @Imakhiil - Would it be possible for you try to narrow down a small reproduction for this case? Otherwise could you submit a bug to unity in order for us to investigate this further.
     
  24. vitautart

    vitautart

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    Hi. I have problems with custom type of keys for Native(Multi)HashMap with burst compilation. Like this:

    Code (CSharp):
    1. var hashmap = new NativeMultiHashMap<VectorFieldId, int>(count, Alocator.Persistent);
    Code (CSharp):
    1. public struct VectorFieldId : IComponentData, System.IEquatable<VectorFieldId>
    2. {
    3.         public int Value;
    4.  
    5.         public bool Equals(VectorFieldId other)
    6.         {
    7.             return this.Value == other.Value;
    8.         }
    9. }
    ...NativeHashMap.cs(511,13): error: Unable to access the managed method `object.GetHashCode()` from type `VectorFieldId`...


    Is it unsupported feature, or I'm doing something wrong?
    If yes Do you have plans to support custom types?
     
    Last edited: May 7, 2019
  25. M_R

    M_R

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    you need to override GetHashCode too
     
    vitautart likes this.
  26. vitautart

    vitautart

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    Thanks. It was easier than I thought.
     
  27. Imakhiil

    Imakhiil

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    Lee_Hammerton likes this.
  28. tcjkant

    tcjkant

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    We are seeing an issue where our Android build (IL2CPP, ARM64-v8a) is crashing as soon as a Burst job is scheduled. There are no error messages or stacktraces available. We are using 2018.4.0f1, Burst package 1.0.4. Any ideas as to how to debug this?
     
  29. Shinyclef

    Shinyclef

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    There is a bug with some recent versions of the package with some recent versions of the alpha that causes crashes for Windows builds. The workaround is to select developer build in the build settings. Perhaps this might help on android too as a workaround?
     
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  30. tcjkant

    tcjkant

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    The developer build is actually what is crashing. I'm making a release build right now to see whether it works or not. Will update with the results...

    EDIT: IL2CPP release build works! It appears that Mono dev builds also work. Still not sure why the IL2CPP dev build crashes but this gives us something to work with at least.
     
    Last edited: May 16, 2019
  31. tcjkant

    tcjkant

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    05-15 18:45:56.699 6330 6345 E CRASH : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000000000000
    05-15 18:45:56.699 6330 6345 E CRASH : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    05-15 18:45:56.699 6330 6345 E CRASH : Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    05-15 18:45:56.699 6330 6345 E CRASH : Build fingerprint: 'oculus/vr_monterey/monterey:7.1.1/NGI77B/256550.5260.0:user/release-keys'
    05-15 18:45:56.699 6330 6345 E CRASH : Revision: '0'
    05-15 18:45:56.699 6330 6345 E CRASH : pid: 6330, tid: 6345, name: UnityMain >>> com.TenderClaws.TheUnderPresents<<<
    05-15 18:45:56.699 6330 6345 E CRASH : x0 0000007f8660c360 x1 0000007f67190880 x2 0000000000000000 x3 0000007fa7238000
    05-15 18:45:56.699 6330 6345 E CRASH : x4 0000007fa7238000 x5 0000007fa7238000 x6 0000007fa7238000 x7 0000007fa7238000
    05-15 18:45:56.699 6330 6345 E CRASH : x8 0000000000000000 x9 0000000000000000 x10 0000000000000030 x11 0000000000000300
    05-15 18:45:56.699 6330 6345 E CRASH : x12 0000000000000001 x13 0000000000000001 x14 0000007fa7238000 x15 0000007fa7238000
    05-15 18:45:56.699 6330 6345 E CRASH : x16 0000007f85d2fc68 x17 0000007fa84fa490 x18 0000007fa7238000 x19 0000007f779d6a80
    05-15 18:45:56.699 6330 6345 E CRASH : x20 0000000000000000 x21 0000007f8713c450 x22 0000000000029956 x23 0000007f87154f38
    05-15 18:45:56.699 6330 6345 E CRASH : x24 0000007f8714cfc0 x25 0000000000000000 x26 00000000716e4090 x27 0000000012c6f088
    05-15 18:45:56.699 6330 6345 E CRASH : x28 0000007f9ce0d3c0 x29 0000007fa3670bf0 x30 0000007f8339d8d8
    05-15 18:45:56.699 6330 6345 E CRASH : sp 0000007fa3670a50 pc 0000007f8339d8f8 pstate 0000000020000000
    05-15 18:45:56.699 6330 6345 E CRASH :
    05-15 18:45:56.699 6330 6345 E CRASH : backtrace:


    Here's the crash logcat message in case this helps. The backtrace field was blank...
     
    Last edited: May 16, 2019
  32. Indiefreaks

    Indiefreaks

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    Hi all, I'm getting an issue when trying to test a player build of my current project:
    upload_2019-5-16_15-16-56.png

    I'm just trying to Build and Play.
    My configuration is on Windows 10 latest update with Visual Studio 2019 Community installed (no VS2017 Community)

    And here is the package manager of my project:
    upload_2019-5-16_15-18-30.png
    Thanks for any support
     
  33. Lee_Hammerton

    Lee_Hammerton

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    @Indiefreaks - which visual studio workloads do you have installed?
     
    Last edited: May 23, 2019
  34. sebas77

    sebas77

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    I asked around about this problem @Indiefreaks. I asked how can I change the where Burst is looking for the msbuild. Couldn't find the answer, so I was forced to install VS community studio shipped with the unity installer to fix it (without obviosuly changing installation folder, which is another problem)
     
  35. Lee_Hammerton

    Lee_Hammerton

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    I've just tried this locally, fresh machine, new unity hub install, installed 2019.1.3f1 and seperately installed visual studio community edition 2019.

    It is important when installing visual studio community edition separately, that you install either the following workload : upload_2019-5-23_13-0-22.png

    or installing the following optional components instead :
    upload_2019-5-23_13-1-6.png

    MSBuild is not a requirement for burst. However burst does require a c++ object linker and some additional run time library support from the windows 10 sdk when building standalone at this time.
     
    Noogy likes this.
  36. sebas77

    sebas77

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    I have 3 versions of MSBuild and at a given point I installed the Windows 10SDK as suggested, but in a different folder than Burst expects and couldn't find a way to redirect it to the right folder.
    Ergo: only solution is to install VS from the unity installer (as the version of the toolchain is important too)
     
  37. sad_pd_unity

    sad_pd_unity

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    Getting the following error after upgrading to Unity 2019.

    Burst requires Visual Studio (installable via Add Component in the Unity Installer) or the C++ build tools for Visual Studio, along with the Windows 10 SDK in order to build a standalone player for Windows with X64_SSE4
    Failed to determine visual studio installation path - is Visual Studio installed?


    I installed Visual C++ Build Tools 2015 (also selected the Win10 SDK), but this hasn't fixed my build. I want to avoid having to do a full Visual Studio installation on a build machine, is it possible to get this to work with just standalone build tool installation as the error message implies, or do we really _need_ Visual Studio? If the former, can we please get an list of those standalone tools?

    We used to get burst compile errors on Unity 2018, but we could still build players, and we ignored burst errors. In 2019 it seems a Burst error causes the build to crash outright.
     
    Sarbakan-Support and ScaniX like this.
  38. SniperED007

    SniperED007

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    I'm getting the following errors when running the Windows App Certification Kit:

    Error Found: The binary analyzer test detected the following errors:
    • File lib_burst_generated.dll has failed the AppContainerCheck check.

    Error Found: The supported APIs test detected the following errors:
    • API CreateFileW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetModuleHandleExW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetModuleHandleW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetOEMCP in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetStartupInfoW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API LCMapStringW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API LoadLibraryExW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API UnhandledExceptionFilter in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    Using Burst Version 1.0.4 on Unity 2019.1.7f1 with Visual Studio 2019 ver 16.1.3
     
  39. SniperED007

    SniperED007

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    I removed Burst from the Packages and did another build, but still getting these errors.
    • API CreateFileW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetModuleHandleExW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetModuleHandleW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetOEMCP in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API GetStartupInfoW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API LCMapStringW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API LoadLibraryExW in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API RtlCaptureContext in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API RtlVirtualUnwind in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    • API UnhandledExceptionFilter in kernel32.dll is not supported for this application type. lib_burst_generated.dll calls this API.
    Other packages I'm using:
    Animation Rigging (preview 0.1.4)
    Cinemachine (2.3.4)
    Core RP Library (5.16.1)
    High Definition RP (preview 5.16.1)
    Job (preview.13 0.0.7)
    Mathematics (1.0.1)
    PlayableGraph Visualizer (preview.3 - 0.2.1)
    Post Processing (2.1.7)
    Shader Graph (5.16.1)
    TextMesh Pro (2.0.1)
    Unity Timeline (1.0.0)
    Visual Effect Graph (preview 5.16.1)

    Any ideas on how to fix this?
     
  40. shmafoo

    shmafoo

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    Getting a bit lost here playing around when trying to compile for Linux x86_64.
    I'm currently on Windows 10 64bit 1903 with Unity 2019.1.9f1 but using Visual Studio 2019.

    When I try to compile a simple empty project for Windows, I get no error regarding Burst. When I try the same for Linux x86_64 I get the following error:

    I have to say I'm a complete beginner regarding this. I tried to look at how to install gcc and/or clang but i can't seem to find instructions which are working for me. Is it this scenario even supported yet and is it even worth spending time trying to solve this right now?

    What I tried: Installing gcc with Cygwin. It's installed and I could in theory use it. I also tried to install it via win-builds. Again, the exe for it is there and I could start it. I also added the path containing the .exe to the systems PATH environment variable.

    As for clang, I noticed there is an installation option in VS Studio installer, so I tried this one... still getting the same error though.

    What I'm wondering about is the path it's using in the error message... how should this work on Windows?

    By the way, it's still compiling fine and I can even run it on my Linux server just fine, it's just not using Burst...
     
    phobos2077 likes this.
  41. Kichang-Kim

    Kichang-Kim

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    Cross-compilation for standalone platforms are not supported yet, https://forum.unity.com/threads/burst-for-standalone-players.539820/page-3#post-4395802
     
    phobos2077 and shmafoo like this.
  42. lijianfeng

    lijianfeng

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    running on ios,I get the following error:

    ExecutionEngineException: Attempting to call method 'Unity.Physics.Broadphase+BvhLeafProcessor::ColliderCastLeaf<Unity.Physics.AllHitsCollector`1[[Unity.Physics.ColliderCastHit, Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]>' for which no ahead of time (AOT) code was generated.
    at Unity.Entities.TypeManager.Equals[T] (T& left, T& right) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Entities.TypeManager.Equals[T] (T& left, T& right) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Physics.ColliderCastQueries.ConvexMesh[T] (Unity.Physics.ColliderCastInput input, Unity.Physics.MeshCollider* meshCollider, T& collector) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Physics.QueryWrappers.ColliderCast[T] (T& target, Unity.Physics.ColliderCastInput input, Unity.Collections.NativeList`1[Unity.Physics.ColliderCastHit]& allHits) [0x00000] in <00000000000000000000000000000000>:0
    at Unity.Physics.PhysicsStep..cctor () [0x00000] in <00000000000000000000000000000000>:0
     
  43. xoofx

    xoofx

    Unity Technologies

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    This is unlikely related to burst, as burst doesn't allow yet to use Unity.Entities.TypeManager.Equals in HPC#. With burst, you would get immediately a compile time error without being able to run this.
    The error might be coming from some codegen problem with IL2CPP
     
  44. Vaspra

    Vaspra

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    Apr 15, 2018
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    I'd just like to leave some appreciation here for the work done on Burst. In my 5000 attracting body system (25M inverse sq calcs plus extras per frame) this system changes the game for me.

    upload_2019-7-17_0-24-33.png

    Thanks for all the work.
     
  45. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    I've encountered similar issue. I've tried installing C++ build tools (2015 and 2019 + Win 10 SDK, and a whole package) separately w/o any luck.

    I guess I need to remove everything now, download an actual non-hub Unity install and install VS as well.

    This is really annoying for the people that use other IDE's. (F*** VS)
    Please consider implementing alternative package installation pipeline, that includes these redistributables.

    Or at least include a direct url to download them.
     
  46. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Well yeah. Removing everything and re-installing via the separate installer assistant (not hub) did the trick.

    Kinda.

    Build crashes upon start:

    Code (CSharp):
    1. Mono path[0] = 'C:/Projects/StratECS/_Builds/_CamTest/StratECS_Data/Managed'
    2. Mono config path = 'C:/Projects/StratECS/_Builds/_CamTest/MonoBleedingEdge/etc'
    3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
    4. GfxDevice: creating device client; threaded=1
    5. Direct3D:
    6.     Version:  Direct3D 11.0 [level 11.0]
    7.     Renderer: NVIDIA GeForce GT 630 (ID=0xf00)
    8.     Vendor:
    9.     VRAM:     969 MB
    10.     Driver:   23.21.13.9135
    11. Begin MonoManager ReloadAssembly
    12. - Completed reload, in  0.166 seconds
    13. <RI> Initializing input.
    14.  
    15. New input system (experimental) initialized
    16. <RI> Initialized touch support.
    17.  
    18. UnloadTime: 0.935251 ms
    19. Crash!!!
    20. SymInit: Symbol-SearchPath: '.;C:\Projects\StratECS\_Builds\_CamTest;C:\Projects\StratECS\_Builds\_CamTest;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Comp'
    21. OS-Version: 10.0.0
    22. C:\Projects\StratECS\_Builds\_CamTest\StratECS.exe:StratECS.exe (00007FF7E63D0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.1.11.29
    23. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC1C500000), size: 1970176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.799
    24. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC1A060000), size: 724992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.753
    25. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC18970000), size: 2568192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    26. C:\Projects\StratECS\_Builds\_CamTest\UnityPlayer.dll:UnityPlayer.dll (00007FFBC0020000), size: 24936448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.1.11.29
    27. C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFC19C40000), size: 1638400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.376
    28. C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFC196D0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    29. C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFC1C4A0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.285
    30. C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFC197F0000), size: 1642496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    31. C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFC188D0000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.619
    32. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFC196F0000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.677
    33. C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFC1ABC0000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.858
    34. C:\WINDOWS\System32\combase.dll:combase.dll (00007FFC1A120000), size: 3284992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    35. C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFC1A630000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.648
    36. C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFC18CA0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    37. C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFC19990000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
    38. C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC19DD0000), size: 331776 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    39. C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFC1AD50000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.1
    40. C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFC1A760000), size: 4501504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    41. C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFC17580000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    42. C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFC18BF0000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    43. C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFC199F0000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    44. C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFC1ADF0000), size: 21233664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    45. C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFC19FB0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
    46. C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFC18FC0000), size: 7393280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    47. C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFC18860000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
    48. C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFC18810000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    49. C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFC18880000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    50. C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFC18850000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    51. C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFC1A5C0000), size: 442368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    52. C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFC1A4F0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.706
    53. C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFC1AD20000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    54. C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFC18D20000), size: 1974272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    55. C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFC18830000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    56. C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBEA290000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    57. C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFC16460000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    58. C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFC0F620000), size: 905216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.590
    59. C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFC18370000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    60. C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFC17570000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    61. C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFC14A00000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
    62. C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFC16E20000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    63. C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFC03450000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    64. C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFC04EF0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    65. C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFC163E0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    66. C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFC16D40000), size: 622592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    67. C:\Projects\StratECS\_Builds\_CamTest\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFBBF8B0000), size: 7761920 (result: 0), SymType: '-deferred-', PDB: ''
    68. C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFC1ABB0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    69. C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFC18090000), size: 417792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    70. C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFC1C230000), size: 1519616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.619
    71. C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFC15960000), size: 3190784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.441
    72. C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFC175E0000), size: 765952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
    73. C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_708ec8f9a4d134c6\nvldumdx.dll:nvldumdx.dll (00007FFC136A0000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 23.21.13.9135
    74. C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFC18C40000), size: 356352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.556
    75. C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFC1A460000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    76. C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFC18240000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    77. C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFC17C80000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.254
    78. C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFC18260000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    79. C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_708ec8f9a4d134c6\nvwgf2umx.dll:nvwgf2umx.dll (00007FFBDC240000), size: 29392896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 23.21.13.9135
    80. C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFC19EB0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
    81. C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFC0A2A0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    82. C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFC0B930000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    83. C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFC0A9B0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    84. C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFC0A030000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    85. C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFC125D0000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    86. C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFC18490000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    87. C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFC15160000), size: 1785856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.619
    88. C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBFB870000), size: 1228800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.829
    89. C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFC14990000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    90. C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFC14280000), size: 1363968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.523
    91. C:\WINDOWS\SYSTEM32\xinput1_4.dll:xinput1_4.dll (00007FFC043C0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    92. C:\WINDOWS\SYSTEM32\inputhost.dll:inputhost.dll (00007FFC11930000), size: 495616 (result: 0), SymType: '-deferred-', PDB: ''
    93. C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFC16490000), size: 892928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    94. C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFC14470000), size: 3268608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.376
    95. C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFC17940000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    96. C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFC15C70000), size: 1687552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    97. C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFC119B0000), size: 614400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.858
    98. C:\Projects\StratECS\_Builds\_CamTest\StratECS_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFBE36B0000), size: 413696 (result: 0), SymType: '-deferred-', PDB: ''
    99. C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFC17E20000), size: 229376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    100. C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFC1A4E0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    101. C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFC125B0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    102. C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFC12590000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    103. C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFC17E70000), size: 778240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    104. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFC11DC0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    105. C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFC0FAA0000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    106. C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFC0A3C0000), size: 1871872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    107. C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFC18740000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.376
    108.  
    109. ========== OUTPUTTING STACK TRACE ==================
    110.  
    111. 0x00007FFBE36B4E87 (lib_burst_generated) 877f56e65963f44fbfefe099eed3765b
    112. 0x00007FFBC078F8AB (UnityPlayer) UnityMain
    113. 0x00007FFBC078DE95 (UnityPlayer) UnityMain
    114. 0x00007FFBC078E323 (UnityPlayer) UnityMain
    115. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    116. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    117. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    118. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    119.  
    120. ========== END OF STACKTRACE ===========
    121.  
    122. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    123. * C:/Users/Comp/AppData/Local/Temp/DefaultCompany/StratECS/Crashes
    124.  

    Code (CSharp):
    1. StratECS by DefaultCompany [version: Unity 2019.1.11f1_9b001d489a54]
    2.  
    3. lib_burst_generated.dll caused an Illegal Instruction (0xc000001d)
    4.   in module lib_burst_generated.dll at 0033:e36b4e87.
    5.  
    6. Error occurred at 2019-07-19_172950.
    7. C:\Projects\StratECS\_Builds\_CamTest\StratECS.exe, run by Comp.
    8.  
    9. 53% physical memory in use.
    10. 8191 MB physical memory [3776 MB free].
    11. 192 MB process peak paging file [181 MB used].
    12. 128 MB process peak working set [120 MB used].
    13. System Commit Total/Limit/Peak: 5591MB/12799MB/6399MB
    14. System Physical Total/Available: 8191MB/3776MB
    15. System Process Count: 157
    16. System Thread Count: 1614
    17. System Handle Count: 56022
    18. Disk space data for 'C:\Users\Comp\AppData\Local\Temp\DefaultCompany\StratECS\Crashes\Crash_2019-07-19_142943568\': 7354765312 bytes free of 119514591232 total.
    19.  
    20.  
    21. Context:
    22. RDI:    0x0000000000000000  RSI: 0x0000004e930ff9d0  RAX:   0x000001e8a93c6d60
    23. RBX:    0x00007ffbc165e150  RCX: 0x000001e8a93c6d10  RDX:   0x0000000000000000
    24. RIP:    0x00007ffbe36b4e87  RBP: 0x0000004e930ffa20  SegCs: 0x0000000000000033
    25. EFlags: 0x0000000000010297  RSP: 0x0000004e930ff810  SegSs: 0x000000000000002b
    26. R8:     0x0000000000000000  R9:  0x0000000000000000  R10:   0x000001e899a7fcf0
    27. R11:    0x0000000000000001  R12: 0x00007ffbe36b4d80  R13:   0x0000000000000000
    28. R14:    0x000001e899c1f570  R15: 0x000001e899a7fcd0
    29.  
    30.  
    31. Bytes at CS:EIP:
    32. 66 44 0f 38 35 25 4f ba 05 00 66 44 0f 7f a4 24
    33.  
    34. Mono DLL loaded successfully at 'C:\Projects\StratECS\_Builds\_CamTest\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
    35.  
    36.  
    37. Stack Trace of Crashed Thread 1532:
    38. 0x00007FFBE36B4E87 (lib_burst_generated) 877f56e65963f44fbfefe099eed3765b
    39. 0x00007FFBC078F8AB (UnityPlayer) UnityMain
    40. 0x00007FFBC078DE95 (UnityPlayer) UnityMain
    41. 0x00007FFBC078E323 (UnityPlayer) UnityMain
    42. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    43. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    44. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    45. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    46.  
    47. Stacks for Running Threads:
    48.  
    49. Call Stack for Thread 5900:
    50. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    51. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    52. 0x00007FFBC078F354 (UnityPlayer) UnityMain
    53. 0x00007FFBC078A56C (UnityPlayer) UnityMain
    54. 0x00007FFBC098DB0B (UnityPlayer) UnityMain
    55. 0x000001E8AAF8D41A (Mono JIT Code) <unknown class>.<unknown method>()
    56. 0x000001E8AAF8D383 (Mono JIT Code) <unknown class>.<unknown method>()
    57. 0x000001E8A9B79153 (Mono JIT Code) <unknown class>.<unknown method>()
    58. 0x000001E8A9B78FB3 (Mono JIT Code) <unknown class>.<unknown method>()
    59. 0x000001E8A9B78EEB (Mono JIT Code) <unknown class>.<unknown method>()
    60. 0x000001E8AB19714B (Mono JIT Code) <unknown class>.<unknown method>()
    61. 0x000001E8AAA9AB6B (Mono JIT Code) <unknown class>.<unknown method>()
    62. 0x000001E8AAAA3ACB (Mono JIT Code) <unknown class>.<unknown method>()
    63. 0x000001E8AC1CE66F (Mono JIT Code) <unknown class>.<unknown method>()
    64. 0x000001E8AB193D85 (Mono JIT Code) <unknown class>.<unknown method>()
    65. 0x000001E8AB19439B (Mono JIT Code) <unknown class>.<unknown method>()
    66. 0x000001E8AB193E23 (Mono JIT Code) <unknown class>.<unknown method>()
    67. 0x000001E8AB193D85 (Mono JIT Code) <unknown class>.<unknown method>()
    68. 0x000001E8AC1FFB9B (Mono JIT Code) <unknown class>.<unknown method>()
    69. 0x000001E8AC1FFAE0 (Mono JIT Code) <unknown class>.<unknown method>()
    70. 0x00007FFBBF9DB6B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
    71. 0x00007FFBBF961D12 (mono-2.0-bdwgc) mono_perfcounters_init
    72. 0x00007FFBBF96AD0F (mono-2.0-bdwgc) mono_runtime_invoke
    73. 0x00007FFBC08F534D (UnityPlayer) UnityMain
    74. 0x00007FFBC08F2677 (UnityPlayer) UnityMain
    75. 0x00007FFBC07D4285 (UnityPlayer) UnityMain
    76. 0x00007FFBC07D4299 (UnityPlayer) UnityMain
    77. 0x00007FFBC07D6282 (UnityPlayer) UnityMain
    78. 0x00007FFBC05A10D5 (UnityPlayer) PAL_Memory_Free
    79. 0x00007FFBC059FCBA (UnityPlayer) PAL_Memory_Free
    80. 0x00007FFBC05A3CF6 (UnityPlayer) PAL_Memory_Free
    81. 0x00007FFBC05A763B (UnityPlayer) UnityMain
    82. ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FF7E63D11F2)
    83. 0x00007FF7E63D11F2 (StratECS) (function-name not available)
    84. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    85. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    86.  
    87.  
    88. Call Stack for Thread 11292:
    89. 0x00007FFC1C59E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
    90. 0x00007FFC1C526866 (ntdll) RtlReleaseSRWLockExclusive
    91. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    92. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    93.  
    94.  
    95. Call Stack for Thread 1660:
    96. 0x00007FFC1C59E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
    97. 0x00007FFC1C526866 (ntdll) RtlReleaseSRWLockExclusive
    98. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    99. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    100.  
    101.  
    102. Call Stack for Thread 708:
    103. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    104. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    105. 0x00007FFBBF8D5E8F (mono-2.0-bdwgc) mono_conc_hashtable_remove
    106. 0x00007FFBBF9C2FCD (mono-2.0-bdwgc) mono_gc_reference_queue_new
    107. 0x00007FFBBF9C1D65 (mono-2.0-bdwgc) mono_callspec_parse
    108. 0x00007FFBBF985268 (mono-2.0-bdwgc) mono_threads_set_shutting_down
    109. 0x00007FFBBF984FF6 (mono-2.0-bdwgc) mono_threads_set_shutting_down
    110. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    111. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    112.  
    113.  
    114. Call Stack for Thread 1428:
    115. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    116. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    117. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    118. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    119. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    120. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    121. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    122. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    123.  
    124.  
    125. Call Stack for Thread 4052:
    126. 0x00007FFC1C5D37FC (ntdll) RtlpQueryProcessDebugInformationRemote
    127. 0x00007FFC1C5BA3E2 (ntdll) memset
    128. 0x00007FFC1C5602E5 (ntdll) RtlQueryHeapInformation
    129. 0x00007FFC1C56018C (ntdll) RtlQueryHeapInformation
    130. 0x00007FFC1C55FE13 (ntdll) RtlQueryHeapInformation
    131. 0x00007FFC1C55FC92 (ntdll) RtlQueryHeapInformation
    132. 0x00007FFC1C5D2936 (ntdll) RtlQueryProcessHeapInformation
    133. 0x00007FFC1C5C1224 (ntdll) memset
    134. 0x00007FFC1A0BBF4C (KERNEL32) Heap32Next
    135. 0x00007FFBC118DAF2 (UnityPlayer) PAL_Timer_WaitForAtLeast
    136. 0x00007FFBC116663F (UnityPlayer) PAL_Timer_WaitForAtLeast
    137. 0x00007FFBC11C403F (UnityPlayer) PAL_Timer_WaitForAtLeast
    138. 0x00007FFBC0B1F479 (UnityPlayer) UnityMain
    139. 0x00007FFBC0B20986 (UnityPlayer) UnityMain
    140. 0x00007FFBC11F5115 (UnityPlayer) PAL_Timer_WaitForAtLeast
    141. 0x00007FFBC11F4A91 (UnityPlayer) PAL_Timer_WaitForAtLeast
    142. 0x00007FFBC11F8C6C (UnityPlayer) PAL_Timer_WaitForAtLeast
    143. 0x00007FFBC12079B9 (UnityPlayer) PAL_Timer_WaitForAtLeast
    144. 0x00007FFBC11FA3B7 (UnityPlayer) PAL_Timer_WaitForAtLeast
    145. 0x00007FFBC11F3307 (UnityPlayer) PAL_Timer_WaitForAtLeast
    146. 0x00007FFBC11F20EE (UnityPlayer) PAL_Timer_WaitForAtLeast
    147. 0x00007FFBC0B43E77 (UnityPlayer) UnityMain
    148. 0x00007FFBC078DE99 (UnityPlayer) UnityMain
    149. 0x00007FFBC078EEFC (UnityPlayer) UnityMain
    150. 0x00007FFBC078DFB7 (UnityPlayer) UnityMain
    151. 0x00007FFBC078E330 (UnityPlayer) UnityMain
    152. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    153. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    154. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    155. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    156.  
    157.  
    158. Call Stack for Thread 2568:
    159. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    160. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    161. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    162. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    163. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    164. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    165. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    166. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    167.  
    168.  
    169. Call Stack for Thread 11920:
    170. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    171. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    172. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    173. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    174. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    175. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    176. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    177. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    178.  
    179.  
    180. Call Stack for Thread 7064:
    181. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    182. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    183. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    184. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    185. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    186. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    187. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    188. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    189.  
    190.  
    191. Call Stack for Thread 5896:
    192. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    193. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    194. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    195. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    196. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    197. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    198. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    199. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    200.  
    201.  
    202. Call Stack for Thread 9076:
    203. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    204. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    205. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    206. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    207. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    208. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    209. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    210. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    211.  
    212.  
    213. Call Stack for Thread 6536:
    214. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    215. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    216. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    217. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    218. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    219. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    220. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    221. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    222.  
    223.  
    224. Call Stack for Thread 9320:
    225. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    226. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    227. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    228. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    229. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    230. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    231. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    232. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    233.  
    234.  
    235. Call Stack for Thread 5068:
    236. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    237. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    238. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    239. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    240. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    241. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    242. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    243. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    244.  
    245.  
    246. Call Stack for Thread 10176:
    247. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    248. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    249. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    250. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    251. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    252. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    253. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    254. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    255.  
    256.  
    257. Call Stack for Thread 10172:
    258. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    259. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    260. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    261. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    262. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    263. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    264. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    265. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    266.  
    267.  
    268. Call Stack for Thread 8828:
    269. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    270. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    271. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    272. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    273. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    274. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    275. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    276. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    277.  
    278.  
    279. Call Stack for Thread 8000:
    280. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    281. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    282. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    283. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    284. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    285. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    286. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    287. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    288.  
    289.  
    290. Call Stack for Thread 7360:
    291. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    292. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    293. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    294. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    295. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    296. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    297. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    298. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    299.  
    300.  
    301. Call Stack for Thread 9368:
    302. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    303. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    304. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    305. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    306. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    307. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    308. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    309. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    310.  
    311.  
    312. Call Stack for Thread 6732:
    313. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    314. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    315. 0x00007FFBC0833B12 (UnityPlayer) UnityMain
    316. 0x00007FFBC07D344C (UnityPlayer) UnityMain
    317. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    318. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    319. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    320.  
    321.  
    322. Call Stack for Thread 10264:
    323. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    324. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    325. 0x00007FFBC0696228 (UnityPlayer) UnityMain
    326. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    327. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    328. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    329.  
    330.  
    331. Call Stack for Thread 5044:
    332. 0x00007FFC1C59B4F4 (ntdll) NtWaitForMultipleObjects
    333. 0x00007FFC189B6099 (KERNELBASE) WaitForMultipleObjectsEx
    334. 0x00007FFC18D74396 (CRYPT32) CertRemoveStoreFromCollection
    335. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    336. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    337.  
    338.  
    339. Call Stack for Thread 6392:
    340. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    341. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    342. 0x00007FFBDC48BDA3 (nvwgf2umx) OpenAdapter12
    343. 0x00007FFBDC48AF8D (nvwgf2umx) OpenAdapter12
    344. 0x00007FFBDC48300D (nvwgf2umx) OpenAdapter12
    345. 0x00007FFBDCBFFE5A (nvwgf2umx) NVAPI_Thunk
    346. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    347. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    348. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    349.  
    350.  
    351. Call Stack for Thread 12260:
    352. 0x00007FFC1C59E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
    353. 0x00007FFC1C526866 (ntdll) RtlReleaseSRWLockExclusive
    354. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    355. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    356.  
    357.  
    358. Call Stack for Thread 9736:
    359. 0x00007FFC1C59E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
    360. 0x00007FFC1C526866 (ntdll) RtlReleaseSRWLockExclusive
    361. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    362. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    363.  
    364.  
    365. Call Stack for Thread 5356:
    366. 0x00007FFC1C59B4F4 (ntdll) NtWaitForMultipleObjects
    367. 0x00007FFC189B6099 (KERNELBASE) WaitForMultipleObjectsEx
    368. 0x00007FFC1A167D47 (combase) CoGetTreatAsClass
    369. 0x00007FFC1A1E2D00 (combase) CoDisableCallCancellation
    370. 0x00007FFC1A1651A1 (combase) CoGetTreatAsClass
    371. 0x00007FFC1A1E648C (combase) CoRegisterPSClsid
    372. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    373. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    374.  
    375.  
    376. Call Stack for Thread 8264:
    377. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    378. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    379. 0x00007FFBC0833B12 (UnityPlayer) UnityMain
    380. 0x00007FFBC056A535 (UnityPlayer) PAL_Memory_Free
    381. 0x00007FFBC0573A9B (UnityPlayer) PAL_Memory_Free
    382. 0x00007FFBC0573B78 (UnityPlayer) PAL_Memory_Free
    383. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    384. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    385. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    386.  
    387.  
    388. Call Stack for Thread 7936:
    389. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    390. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    391. 0x00007FFBC0E714DA (UnityPlayer) PAL_Timer_WaitForAtLeast
    392. 0x00007FFBC0E7142E (UnityPlayer) PAL_Timer_WaitForAtLeast
    393. 0x00007FFBC0DFF2F6 (UnityPlayer) PAL_Timer_WaitForAtLeast
    394. 0x00007FFBC126DC44 (UnityPlayer) PAL_Timer_WaitForAtLeast
    395. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    396. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    397.  
    398.  
    399. Call Stack for Thread 9424:
    400. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    401. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    402. 0x00007FFBC0E53A55 (UnityPlayer) PAL_Timer_WaitForAtLeast
    403. 0x00007FFBC0DFD5BA (UnityPlayer) PAL_Timer_WaitForAtLeast
    404. 0x00007FFBC0DFF2C1 (UnityPlayer) PAL_Timer_WaitForAtLeast
    405. 0x00007FFBC126DC44 (UnityPlayer) PAL_Timer_WaitForAtLeast
    406. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    407. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    408.  
    409.  
    410. Call Stack for Thread 10896:
    411. 0x00007FFC1C59B024 (ntdll) ZwDelayExecution
    412. 0x00007FFC189B5E9A (KERNELBASE) SleepEx
    413. 0x00007FFBC0DFD76A (UnityPlayer) PAL_Timer_WaitForAtLeast
    414. 0x00007FFBC0DFF324 (UnityPlayer) PAL_Timer_WaitForAtLeast
    415. 0x00007FFBC126DC44 (UnityPlayer) PAL_Timer_WaitForAtLeast
    416. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    417. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    418.  
    419.  
    420. Call Stack for Thread 6136:
    421. 0x00007FFC1C59B4F4 (ntdll) NtWaitForMultipleObjects
    422. 0x00007FFC189B6099 (KERNELBASE) WaitForMultipleObjectsEx
    423. 0x00007FFC189B5F8E (KERNELBASE) WaitForMultipleObjects
    424. 0x00007FFBC058DB60 (UnityPlayer) PAL_Memory_Free
    425. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    426. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    427. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    428.  
    429.  
    430. Call Stack for Thread 2156:
    431. 0x00007FFC1C59B4F4 (ntdll) NtWaitForMultipleObjects
    432. 0x00007FFC189B6099 (KERNELBASE) WaitForMultipleObjectsEx
    433. 0x00007FFC164A357C (CoreMessaging) CoreUICreateEx
    434. 0x00007FFC164A3A17 (CoreMessaging) CoreUICreateEx
    435. 0x00007FFC164A5588 (CoreMessaging) CoreUICreateEx
    436. 0x00007FFC164A520E (CoreMessaging) CoreUICreateEx
    437. 0x00007FFC164A288F (CoreMessaging) CoreUICreateEx
    438. 0x00007FFC164A2F08 (CoreMessaging) CoreUICreateEx
    439. 0x00007FFC164CE815 (CoreMessaging) MsgRelease
    440. 0x00007FFC1649636B (CoreMessaging) CoreUICreateEx
    441. 0x00007FFC11979971 (inputhost) CreateHeatGripServiceClient
    442. 0x00007FFC119797D9 (inputhost) CreateHeatGripServiceClient
    443. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    444. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    445.  
    446.  
    447. Call Stack for Thread 10460:
    448. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    449. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    450. 0x00007FFBC07EA1C5 (UnityPlayer) UnityMain
    451. 0x00007FFBC07EA369 (UnityPlayer) UnityMain
    452. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    453. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    454. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    455.  
    456.  
    457. Call Stack for Thread 8168:
    458. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    459. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    460. 0x00007FFBDC571CDF (nvwgf2umx) OpenAdapter12
    461. 0x00007FFBDC571BDF (nvwgf2umx) OpenAdapter12
    462. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    463. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    464. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    465.  
    466.  
    467. Call Stack for Thread 11204:
    468. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    469. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    470. 0x00007FFBDC571CDF (nvwgf2umx) OpenAdapter12
    471. 0x00007FFBDC571BDF (nvwgf2umx) OpenAdapter12
    472. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    473. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    474. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    475.  
    476.  
    477. Call Stack for Thread 10496:
    478. 0x00007FFC1C59B4F4 (ntdll) NtWaitForMultipleObjects
    479. 0x00007FFC189B6099 (KERNELBASE) WaitForMultipleObjectsEx
    480. 0x00007FFC189B5F8E (KERNELBASE) WaitForMultipleObjects
    481. 0x00007FFBDCBCCE56 (nvwgf2umx) NVAPI_Thunk
    482. 0x00007FFBDCBFFE5A (nvwgf2umx) NVAPI_Thunk
    483. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    484. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    485. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    486.  
    487.  
    488. Call Stack for Thread 1176:
    489. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    490. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    491. 0x00007FFBDC571CDF (nvwgf2umx) OpenAdapter12
    492. 0x00007FFBDC571BDF (nvwgf2umx) OpenAdapter12
    493. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    494. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    495. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    496.  
    497.  
    498. Call Stack for Thread 876:
    499. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    500. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    501. 0x00007FFBDC571CDF (nvwgf2umx) OpenAdapter12
    502. 0x00007FFBDC571BDF (nvwgf2umx) OpenAdapter12
    503. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    504. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    505. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    506.  
    507.  
    508. Call Stack for Thread 9436:
    509. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    510. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    511. 0x00007FFBDC571CDF (nvwgf2umx) OpenAdapter12
    512. 0x00007FFBDC571BDF (nvwgf2umx) OpenAdapter12
    513. 0x00007FFBDD34D340 (nvwgf2umx) NVAPI_Thunk
    514. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    515. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    516.  
    517.  
    518. Call Stack for Thread 11400:
    519. 0x00007FFC1C59AA24 (ntdll) ZwWaitForSingleObject
    520. 0x00007FFC189A9252 (KERNELBASE) WaitForSingleObjectEx
    521. 0x00007FFBC070A2DC (UnityPlayer) UnityMain
    522. 0x00007FFBC078E3BC (UnityPlayer) UnityMain
    523. 0x00007FFBC078F433 (UnityPlayer) UnityMain
    524. 0x00007FFBC0832AB9 (UnityPlayer) UnityMain
    525. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    526. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    527.  
    528.  
    529. Call Stack for Thread 10100:
    530. 0x00007FFC1C59AAC4 (ntdll) ZwRemoveIoCompletion
    531. 0x00007FFC1809F338 (mswsock) Tcpip6_WSHStringToAddress
    532. 0x00007FFC1A074034 (KERNEL32) BaseThreadInitThunk
    533. 0x00007FFC1C573691 (ntdll) RtlUserThreadStart
    534.  
    535.  
    536.  
    537.  
    538. Stack Memory [0x0000004E930FF810-0x0000004E93100000]:
    539. 0x930ff810: 00000000 00000000 00000010 00000000 ................
    540. 0x930ff820: 930ff844 0000004e 930ff840 0000004e D...N...@...N...
    541. 0x930ff830: 00700000 002d0069 0073006d 00ff002d ..p.i.-.m.s.-...
    542. 0x930ff840: 00000002 00000000 930ff9d0 0000004e ............N...
    543. 0x930ff850: 00720070 0063006f 993de8c0 000001e8 p.r.o.c...=.....
    544. 0x930ff860: 99a7fcf0 000001e8 a93c6d60 000001e8 ........`m<.....
    545. 0x930ff870: a93c6d10 000001e8 00000038 00000000 .m<.....8.......
    546. 0x930ff880: 00000000 00000000 00000000 00000000 ................
    547. 0x930ff890: 930ff9b0 0000004e 00000000 00000000 ....N...........
    548. 0x930ff8a0: 00000001 00000000 99a7f930 000001e8 ........0.......
    549. 0x930ff8b0: 00000000 00000000 00000000 00000000 ................
    550. 0x930ff8c0: 00000000 00000000 00000000 00000000 ................
    551. 0x930ff8d0: 00000000 00000000 00000000 00000000 ................
    552. 0x930ff8e0: 00000000 00000000 00000000 00000000 ................
    553. 0x930ff8f0: 00000000 00000000 00000000 00000000 ................
    554. 0x930ff900: 00000000 00000000 00000000 00000000 ................
    555. 0x930ff910: 00000000 00000000 00000000 00000000 ................
    556. 0x930ff920: 00000000 00000000 00000000 00000000 ................
    557. 0x930ff930: 00000000 00000000 00000000 00000000 ................
    558. 0x930ff940: 00000000 00000000 00000000 00000000 ................
    559. 0x930ff950: 00000000 00000000 c165e150 00007ffb ........P.e.....
    560. 0x930ff960: 930ffa20 0000004e 00000000 00000000  ...N...........
    561. 0x930ff970: 930ff9d0 0000004e e36b4d80 00007ffb ....N....Mk.....
    562. 0x930ff980: 00000000 00000000 99c1f570 000001e8 ........p.......
    563. 0x930ff990: 99a7fcd0 000001e8 c078f8ab 00007ffb ..........x.....
    564. 0x930ff9a0: 00000000 00000000 930ff9d0 0000004e ............N...
    565. 0x930ff9b0: ffffffff 0000004e c078f6a2 00007ffb ....N.....x.....
    566. 0x930ff9c0: 00000000 00000042 99359c20 000001e8 ....B... .5.....
    567. 0x930ff9d0: 993de8c0 000001e8 00000038 00000002 ..=.....8.......
    568. 0x930ff9e0: 00000000 3d4ccccd a93c6d10 000001e8 ......L=.m<.....
    569. 0x930ff9f0: 00000002 00000003 a93c6d60 000001e8 ........`m<.....
    570. 0x930ffa00: 00000002 00000003 9940ddd0 000001e8 ..........@.....
    571. 0x930ffa10: 0000000c 00000002 00000001 00000003 ................
    572. 0x930ffa20: 00000000 00000000 00000000 00000000 ................
    573. 0x930ffa30: 00000002 00000000 930ff9d0 0000004e ............N...
    574. 0x930ffa40: 930ff9d0 0000004e c15c3640 00007ffb ....N...@6\.....
    575. 0x930ffa50: 00000000 000001e8 00000001 00000000 ................
    576. 0x930ffa60: 00000002 00000000 99c1f570 000001e8 ........p.......
    577. 0x930ffa70: 000007d0 00000000 00000028 00000000 ........(.......
    578. 0x930ffa80: 0000000a 00000000 00000048 00000000 ........H.......
    579. 0x930ffa90: 00000048 00000000 00000001 00000000 H...............
    580. 0x930ffaa0: 000007d0 00000000 00000048 00000000 ........H.......
    581. 0x930ffab0: 00000000 00000000 c15c3640 00007ffb ........@6\.....
    582. 0x930ffac0: 00000000 00000000 c15c3640 00007ffb ........@6\.....
    583. 0x930ffad0: 99c1f6a0 000001e8 977c2fa0 000001e8 ........./|.....
    584. 0x930ffae0: 99c1f5e0 000001e8 930ff9f8 0000004e ............N...
    585. 0x930ffaf0: 00000000 00000000 00000000 00000000 ................
    586. 0x930ffb00: 99c1d000 000001e8 99c1cfc0 000001e8 ................
    587. 0x930ffb10: 00000000 00000000 0000004b 00000000 ........K.......
    588. 0x930ffb20: 00000000 00000000 00000000 00000000 ................
    589. 0x930ffb30: 99c1d000 000001e8 99c1cfc0 000001e8 ................
    590. 0x930ffb40: 00000000 00000000 00000000 00000000 ................
    591. 0x930ffb50: 00000000 00000000 1c53b3d7 00007ffc ..........S.....
    592. 0x930ffb60: 00000000 00000000 00000000 00000000 ................
    593. 0x930ffb70: 00000000 00000000 00000000 00000000 ................
    594. 0x930ffb80: 14537f8d 00001d0a 1c53b4f3 00007ffc ..S.......S.....
    595. 0x930ffb90: 00000000 00000000 00000000 00000000 ................
    596. 0x930ffba0: 99b925b0 000001e8 99415990 000001e8 .%.......YA.....
    597. 0x930ffbb0: 99415c00 000001e8 1c53b4f3 00007ffc .\A.......S.....
    598. 0x930ffbc0: 00000000 00000000 00000079 00000000 ........y.......
    599. 0x930ffbd0: 00000000 00000000 00000079 00000000 ........y.......
    600. 0x930ffbe0: 00000000 00000000 00000000 00000000 ................
    601. 0x930ffbf0: 9941b910 000001e8 c078e757 00007ffb ..A.....W.x.....
    602. 0x930ffc00: 00000001 000001e8 00000000 00000000 ................
    603. 0x930ffc10: a39d99d8 000001e8 c078e63a 00007ffb ........:.x.....
    604. 0x930ffc20: 9941b910 000001e8 00000006 00000000 ..A.............
    605. 0x930ffc30: 14537e7d 00001d0a a39d9fc0 000001e8 }~S.............
    606. 0x930ffc40: 00000000 00000000 0000031c 00000000 ................
    607. 0x930ffc50: 00000000 00000000 00000000 00000000 ................
    608. 0x930ffc60: 00000000 00000000 000000c0 00000000 ................
    609. 0x930ffc70: 00000000 00000000 000000c0 00000000 ................
    610. 0x930ffc80: 00000000 00000000 00000000 00000000 ................
    611. 0x930ffc90: 00000000 00000000 c078e623 00007ffb ........#.x.....
    612. 0x930ffca0: 00000001 00000000 00000001 00000000 ................
    613. 0x930ffcb0: 99b925b0 000001e8 993e2bc0 000001e8 .%.......+>.....
    614. 0x930ffcc0: 99a7fcd0 000001e8 c078f440 00007ffb ........@.x.....
    615. 0x930ffcd0: 99b925b0 000001e8 00000001 00000000 .%..............
    616. 0x930ffce0: 00000000 00000000 c078de95 00007ffb ..........x.....
    617. 0x930ffcf0: 99a7fcd0 000001e8 e36b4d80 00007ffb .........Mk.....
    618. 0x930ffd00: 00000000 000001e8 993900d0 000001e8 ..........9.....
    619. 0x930ffd10: 00000000 00000000 00000000 00000000 ................
    620. 0x930ffd20: 00000000 00000000 00000000 00000000 ................
    621. 0x930ffd30: 99b925b0 000001e8 c078e323 00007ffb .%......#.x.....
    622. 0x930ffd40: 993e2bc0 000001e8 0000000a 00000000 .+>.............
    623. 0x930ffd50: 0000009a 00000000 00000000 00000000 ................
    624. 0x930ffd60: 00000001 00000000 00000001 00000000 ................
    625. 0x930ffd70: 00000001 00000000 00000001 00000000 ................
    626. 0x930ffd80: 00000001 00000000 00000001 00000000 ................
    627. 0x930ffd90: 00000000 00000000 00000000 00000000 ................
    628. 0x930ffda0: 00000000 00000000 00000000 00000000 ................
    629. 0x930ffdb0: 99343bb0 000001e8 c078f433 00007ffb .;4.....3.x.....
    630. 0x930ffdc0: 00000000 00000000 00000000 00000000 ................
    631. 0x930ffdd0: 00000000 00000000 00000000 00000000 ................
    632. 0x930ffde0: 00000000 00000000 c0832ab9 00007ffb .........*......
    633. 0x930ffdf0: 00000000 00000000 00000000 00000000 ................
    634. 0x930ffe00: 99343bb0 000001e8 00000000 00000000 .;4.............
    635. 0x930ffe10: 00000000 00000000 1a074034 00007ffc ........4@......
    636. 0x930ffe20: 00000000 00000000 00000000 00000000 ................
    637. 0x930ffe30: 00000000 00000000 00000000 00000000 ................
    638. 0x930ffe40: 00000000 00000000 1c573691 00007ffc .........6W.....
    639. 0x930ffe50: 00000000 00000000 00000000 00000000 ................
    640. 0x930ffe60: 00000000 00000000 00000000 00000000 ................
    641. 0x930ffe70: 00000000 00000000 18a5bda0 00007ffc ................
    642. 0x930ffe80: 930feae0 0000004e 930feae0 0000004e ....N.......N...
    643. 0x930ffe90: 00000000 00000000 00000000 00000000 ................
    644. 0x930ffea0: 00000000 00000000 00000000 00000000 ................
    645. 0x930ffeb0: 00000000 00000000 00000000 00000000 ................
    646. 0x930ffec0: 00000000 00000000 00000000 00000000 ................
    647. 0x930ffed0: 00000000 00000000 00000000 00000000 ................
    648. 0x930ffee0: 00000000 00000000 00000000 00000000 ................
    649. 0x930ffef0: 00000000 00000000 00000000 00000000 ................
    650. 0x930fff00: 00000000 00000000 00000000 00000000 ................
    651. 0x930fff10: 00000000 00000000 00000000 00000000 ................
    652. 0x930fff20: 00000000 00000000 00000000 00000000 ................
    653. 0x930fff30: 00000000 00000000 00000000 00000000 ................
    654. 0x930fff40: 00000000 00000000 00000000 00000000 ................
    655. 0x930fff50: 00000000 00000000 00000000 00000000 ................
    656. 0x930fff60: 00000000 00000000 00000000 00000000 ................
    657. 0x930fff70: 00000000 00000000 00000000 00000000 ................
    658. 0x930fff80: 00000000 00000000 00000000 00000000 ................
    659. 0x930fff90: 00000000 00000000 00000000 00000000 ................
    660. 0x930fffa0: 00000000 00000000 00000000 00000000 ................
    661. 0x930fffb0: 00000000 00000000 00000000 00000000 ................
    662. 0x930fffc0: 00000000 00000000 00000000 00000000 ................
    663. 0x930fffd0: 00000000 00000000 00000000 00000000 ................
    664. 0x930fffe0: 00000000 00000000 00000000 00000000 ................
    665. 0x930ffff0: 00000000 00000000 00000000 00000000 ................
    666.  
    667. Crash Report configuration:
    668. * App Name: StratECS
    669. * App Version: Unity 2019.1.11f1_9b001d489a54
    670. * Mono DLL: C:\Projects\StratECS\_Builds\_CamTest\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
    671. * Bug Reporter App Path:
    672. * Crash Report Path: C:\Users\Comp\AppData\Local\Temp\DefaultCompany\StratECS\Crashes
    673. * Is Editor: false
    674.  
    675. Crash Report metadata:
    676.  
    677. Additional report files:
    678. * "C:\Users\Comp\AppData\LocalLow\DefaultCompany\StratECS\Player.log" (Output log file)
    679.  
    680.  
    681.  
    682. == [end of error.log] ==
    683.  
    Crash.zip -> crash.dmp if interested.

    It could be related to the fact that this is potato-driven PC (Athlon II X2 255) w/o SSE4, but shouldn't be handled correctly?
     

    Attached Files:

    Last edited: Jul 19, 2019
  47. Lee_Hammerton

    Lee_Hammerton

    Unity Technologies

    Joined:
    Jul 26, 2018
    Posts:
    118
    Hi @xVergilx,

    Indeed the instruction causing the crash appears to be a 'pmovzxdq' which isn't supported by your processor, could you confirm the Burst version, and the Build Target settings (Windows/UWP?).
     
  48. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Burst 1.1.1, Windows x86_x64
     
  49. Lee_Hammerton

    Lee_Hammerton

    Unity Technologies

    Joined:
    Jul 26, 2018
    Posts:
    118
    Thanks, I've logged the issue, we will investigate.
     
    xVergilx likes this.
  50. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,241
    This detection of non-SSE4 CPUs was working fine in our game until our last patch a few days ago, and now the game crashes during load, with this error in the crash log:

    lib_burst_generated.dll caused an Illegal Instruction (0xc000001d)
    in module lib_burst_generated.dll at 0033:f321bbf2.

    I have to periodically reset all packages in our project and reimport them, due to another weird issue, and likely did that between those two patches. I've now removed Burst and reinstalled it (same version, the latest, 1.1.1), but it still crashes on launch on those older CPUs. Any suggestions on what to do about it? Using 2018.4.3.

    thx
    Dave
     
    rz_0lento likes this.