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Third Party Bullets have stopped syncing (PUN2) but still deal damage

Discussion in 'Multiplayer' started by Strafe_m, Nov 15, 2022.

  1. Strafe_m

    Strafe_m

    Joined:
    Oct 24, 2022
    Posts:
    72
    Hey all,
    For a couple of weeks, I have been adding features to my game, like making a playable map, and other cool features, and just right now I tested with 2 players and I can't see players bullets when they shoot, but it still deals damage to the player, for example.
    Player 1 shoots, it can see the bullet, player 2 can't see the bullet but if it gets hit, it takes damage. So theres probably a problem in how I am doing it.
    What is the best way to instantiate a bullet and sync it over network, note I'm using an Ienumerator to instantiate my bullet.