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Bug when using RTL languages

Discussion in 'UGUI & TextMesh Pro' started by DAPPSD, Nov 28, 2018.

  1. DAPPSD

    DAPPSD

    Joined:
    Apr 26, 2018
    Posts:
    47
    I don't really know where to report this bug so I'm just gonna post it here and hope this post gets to the right people..

    When writing in RTL (right-to-left) languages in TMP as well as in regular Unity text UI, the words and lines are shown and being typed backwards, for example in the attached screenshot the first line is what the text should look like and the second line is how Unity presents the text in the editor and in the scene view (as well as in run time)

    For example it's the same as if you were to write "ytinu" instead of "unity"..

    To recreate this bug just try typing in an RTL language and see that it is wrting in that language but it is not writing in an RTL oriantation, instead of the next letter to be written in the left of the current letter it writes it on its left...
     

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  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    karl_jones likes this.