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Bug Bug upgrading project from 2019.3.15.f1 to Unity 2020.1.0b12

Discussion in '2020.1 Beta' started by Opeth001, Jun 22, 2020.

  1. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,091
    Hello Everyone,
    after upgrading my project to the Beta Version i got a weird bug, when entering play mode the console get Spammed by the error message bellow and the FPS goes from 500 to 70.

    Code (CSharp):
    1. Assertion failed on expression: 'newPendingJobs >= 0'
    2. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,471
    It seems there is no bug report filed for this error yet.

    Could you please submit a bug report with a project to reproduce it and post the bug case number here for Unity staff to pick up?
     
  3. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,091
    I have already submitted 3 bug reports in less than a month, which takes too much time, a time that i don't have.
    each time they ask me for an example of a repro sample project even if it's very simple to reproduce.

    Honestly i think they rely too much on this community for this task.
    so that's why i will not do it this time.
     
  4. Chris-Trueman

    Chris-Trueman

    Joined:
    Oct 10, 2014
    Posts:
    1,256
    If you are using a beta version of the software, you will have to expect bugs. And yes the rely on us to tell them about bugs. It is impossible for Unity to see how we are using the software and API. They need us to do this so they know what to fix. If you have a problem submitting bug reports and making repro's, don't use the beta version of the software. It is implied that you will help them out being a beta tester.
     
  5. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,091
    the bugs i submitted are related to the Unity 2019.3.15f1 and 2019.4 LTS.

    Yes, some bugs are related to very specific cases where it's practically impossible for unity to detect them but others are like Compile/Build errors just because I switched to the Android platform and included the ECS package.

    and yes you are right but unfortunately i don't have time to do it anymore.
     
  6. Lukas_Andriejunas

    Lukas_Andriejunas

    Unity Technologies

    Joined:
    Aug 19, 2016
    Posts:
    20
    @Opeth001
    Could you please tell the case ID for this issue?