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Blender to Unity: Animation with multiple objects

Discussion in 'Animation' started by reduktion, Feb 5, 2020.

  1. reduktion

    reduktion

    Joined:
    Sep 27, 2012
    Posts:
    22
    I am trying to import an animation from Blender to Unity.
    It's a physics simulation with around 50 objects. I used Blender to bake the animation to keyframes.

    (blender render)

    When imported into Unity, about 2000 animation clips are generated (see screenshot below). It takes quite some time until the whole thing is imported. Is there any way to fix this multiplication of clips?
    (A similar problem was mentioned in this thread.)

    And in general: Is it even possible to import an animation with this many objects to Unity and have it controlled by a single animation controller?

     
  2. reduktion

    reduktion

    Joined:
    Sep 27, 2012
    Posts:
    22
    I did some more research: exporting to Alembic did the trick.
    For the import you need to activate the Alembic package in Unity's Package Manager.
     
  3. reduktion

    reduktion

    Joined:
    Sep 27, 2012
    Posts:
    22
    I just noticed that the Alembic package is not supported on iOS.
    So I am back at my original problem: How to import an animation with this many objects?

    Any suggestions?
     
  4. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    4,999
    Look for texture driven animation
     
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