I am trying to import an animation from Blender to Unity. It's a physics simulation with around 50 objects. I used Blender to bake the animation to keyframes. (blender render) When imported into Unity, about 2000 animation clips are generated (see screenshot below). It takes quite some time until the whole thing is imported. Is there any way to fix this multiplication of clips? (A similar problem was mentioned in this thread.) And in general: Is it even possible to import an animation with this many objects to Unity and have it controlled by a single animation controller?