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Official Bite-Size samples release thread [Netcode For GameObjects]

Discussion in 'Netcode for GameObjects' started by RikuTheFuffs-U, Jan 10, 2023.

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  1. RikuTheFuffs-U

    RikuTheFuffs-U

    Unity Technologies

    Joined:
    Feb 20, 2020
    Posts:
    440
    Version 1.1.0

    We are pleased to announce a new release of Bitesize Samples!

    Got Feedback about Bite-size samples? Let us know via our Feedback Form. You can flag bugs and ask for new samples or features by opening an issue on the official github repository here.



    Installation Guide:
    https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction

    New Features:

    • The ClientDriven bitesize sample has been refactored to integrate Unity’s Third Person Character Controller Starter Asset. The sample now features a PlayerPrefab inside NetworkManager that is a networked variant of the Starter Assets character prefab. Other improvements include:
      • Input polling via the new Input System
      • Connection UI utilizing UI Toolkit
    • All three samples (ClientDriven, 2DSpaceShooter, and Invaders) have received a visual overhaul.
    • All three samples have been updated to Netcode for GameObjects v1.2.0 & Unity 2021.3.15f1 LTS.
    Compatibility:

    Bitesize Samples now support the most recent LTS version of the Unity editor.

    If you choose to use it with previous editor versions, you will experience compatibility issues with some aspects of the project. If you are currently running Bitesize Samples with 2020LTS, we recommend upgrading to 2021 LTS at the earliest opportunity via the Unity Hub.

    If you experience any issues or would like to share feedback with the development team, you can connect with us either via the Multiplayer Forum, on Discord or contribute to the project directly via Github.

    Full Release notes are available at:
    https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.1.0
     
  2. RikuTheFuffs-U

    RikuTheFuffs-U

    Unity Technologies

    Joined:
    Feb 20, 2020
    Posts:
    440
    Version 1.2.1

    We are pleased to announce a new release of Bitesize Samples, including the brand new Dynamic Addressables Network Prefabs sample!

    Installation Guide: https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction

    New Features:

    • The Dynamic Addressables Network Prefabs bitesize sample has been added! This sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime.
    • All four samples have been updated to Unity 2021.3.18f1 LTS.



    Compatibility:

    Bitesize Samples now support the 2021.3.18f1 LTS version of the Unity editor.

    If you choose to use it with previous editor versions, you will experience compatibility issues with some aspects of the project. If you are currently running Bitesize Samples with 2020LTS, we recommend upgrading to 2021 LTS at the earliest opportunity via the Unity Hub.

    If you experience any issues or would like to share feedback with the development team, you can connect with us either via the Multiplayer Forum, on Discord or contribute to the project directly via Github.

    Full Release notes are available at: 1.2.1 GitHub Release notes

    Thanks,

    Multiplayer Samples Team
     
  3. HershBansal

    HershBansal

    Unity Technologies

    Joined:
    Jun 14, 2023
    Posts:
    5
    Version 1.5.0

    The Multiplayer Samples team are excited to announce a new release of Bitesize Samples!

    We'd like to also announce the new Bitesize Samples Experimental Folder, along with its first addition, the Multiplayer Use Cases sample!

    Experimental samples are new samples or experimental modifications made to mature samples.
    Learn more about the goal and purpose of experimental samples here.

    Installation Guide:
    https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction

    New Features:
    • The Multiplayer Use Cases bitesize sample has been added to the Experimental Folder! This is a sample project that provides a series of scenes, each aimed at explaining a specific API or system commonly used in Netcode for GameObjects. In this sample, you will learn more about client-server communication, state synchronization, and other typical mechanics of multiplayer games.
    • All samples (ClientDriven, DynamicAddressablesNetworkPrefabs, Invaders, 2DSpaceShooter) have been updated to 2022.3.14f1 LTS
    • All samples (ClientDriven, DynamicAddressablesNetworkPrefabs, Invaders, 2DSpaceShooter) have been updated to Netcode for GameObjects v1.7.1

    Compatibility:


    Bitesize Samples now support the 2022.3.14f1 LTS version of the Unity editor.

    If you choose to use it with previous editor versions, you will experience compatibility issues with some aspects of the project. If you are currently running Bitesize Samples with 2021 LTS, we recommend upgrading to 2022 LTS at the earliest opportunity via the Unity Hub.

    If you experience any issues or would like to share feedback with the development team, you can connect with us either via the Multiplayer Forum, on Discord or contribute to the project directly via Github.

    Full Release notes are available at: 1.5.0 GitHub Release notes

    Thanks,

    Multiplayer Samples Team
     
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