Search Unity

Games Beyond Horizon - Game made with Affinity + Unity

Discussion in 'Works In Progress' started by salfingerandrew, May 11, 2018.

  1. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35

    Beyond Horizon is a 2D side-scroller game focusing on story and exploration both on land and within the stars. Explore dungeons, towns or fight space pirates with your ship, while uncovering the lore and the secrets behind the Sigma and the original race, all of this is just Beyond the horizon.

    Join the Discord Community!
    Follow development on Notion!

    What is the game about:

    Beyond Horizon follow Aito after his grandfather suddenly has to leave, 3 years later with no return he tries to save up everything he has in-order to afford a spaceship to go after him.

    While on a routine mission to find a missing cargo supply he comes across a stone that once touched absorbs into Aito giving him powers along with a map to 8 location. Unknowingly awakening an evil force to his location.

    Now to save his town the only option is to flee, they attempt to lure the Sigma away with his friends in a stolen spaceship, now the only option is to run. Following the map to each location in the hopes to stop this Sigma killing the system.

    WIP:

    Below are some screenshots and videos from my work in progress of the game.

    UI + Combat update 2:


    World 3:


    Player House:



    Dev log 7: https://forum.unity.com/threads/beyond-horizon-game-made-with-affinity-unity.530925/#post-3728728

    Dev log 6: https://forum.unity.com/threads/beyond-horizon-game-made-with-affinity-unity.530925/#post-3595044

    Dev Log 5:
    https://forum.unity.com/threads/beyond-horizon-game-made-with-affinity-unity.530925/#post-3557274

    Dev Log 4
    : https://forum.unity.com/threads/beyond-horizon-game-made-with-affinity-unity.530925/#post-3526543

    Dev Log 3
    : https://forum.unity.com/threads/beyond-horizon-game-made-with-affinity-unity.530925/#post-3508097

    Dev Log 2: https://forum.unity.com/threads/beyond-horizon-game-made-with-affinity-unity.530925/#post-3492993

    If you can help support us on Patreon: https://www.patreon.com/beyondhorizongame (if you can't thats fine share the word about the game:

    Also Join the community: https://discord.gg/WdP4dyg

    Thank you for checking out the game and I hope you all have a great day.

    Game links:

    Website: http://bit.ly/BeyondHorizonGame
    Twitter: https://twitter.com/behorizon_game
    Patreon: https://www.patreon.com/beyondhorizongame
    Instagram: https://www.instagram.com/beyondhorizongame/
    Facebook: https://www.facebook.com/BeyondHorizonGame
    Discord: https://discord.gg/WdP4dyg
    Unity forum: http://bit.ly/2LAOmbP
    Affinity forum: http://bit.ly/2Jd5Gpa
    GameJolt: https://gamejolt.com/games/BeyondHorizon/364507
    indieDB: https://www.indiedb.com/games/beyond-horizon
     
    Last edited: Sep 28, 2018
    eatsleepindie, Departure_ and Mauri like this.
  2. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Update 1:

    Update with a WIP on a interior shop:

     
    Departure_ likes this.
  3. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    UPDATE 2:

    Back with another small update. Been working on uni stuff with my silent ocean posters (learn more at: https://forum.affinity.serif.com/index.php?/topic/59126-silent-ocean-campaign-2018/)

    Shop is now in game:



    And I've been adding more stuff to the starting zone to give it more life. What do you think? Now need to work on towns people.







    Also here are some chests:



    And a spooky cave:



    I've also been playing around with the main characters ship design, what do you think?



    Thats all I have for this update. I hope to be able to work more on the game soon >m<!!!
     
    Wiremuch likes this.
  4. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    UPDATE 3:

    Another update for Beyond Horizon is here!!! Last time I showed off the outside of the ship the player will use to get from location to location within the game.

    Now its time to show off the inside of the ship. The image is a bit hard in the screenshot below (it game it will be a little brighter but the point of it was meant to fill old and dark) What do you think of the ship inside?




    Next, I would like to show an update on the starting world and some changes made to the background and lighting.



    I've also started working on the next area within the game, a desert style planet, this will introduce the player to some key components within the game. Below you can see some planet type objects.



    Along with this a small video showing off an early WIP of the level.



    What do you think about the new level design/style along with the side of the ship?

    Thank you for your time and I hope you have a great day.

    Also just for fun here is a before and after shot of the outside of the ship design from the last update.

     
    Gametyme and astracat111 like this.
  5. eaque

    eaque

    Joined:
    Aug 20, 2014
    Posts:
    611
    really nice man!;)
     
  6. CharisVik

    CharisVik

    Joined:
    Feb 18, 2018
    Posts:
    77
    Really beautiful the only thing that bothers me is the walking/running animation that he stick his hand up. You really are great artist.
     
    astracat111 and salfingerandrew like this.
  7. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Thanks!! the hand is for testing reasons at the moment and will not up in the final animation. I'm currently in the works re-making the animations for the main character.
     
  8. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    UPDATE 4:

    Back again with another update! This time I will be showing off the cave within the desert level. The cave is the first "dungeon" in the game. This area is still in early stage so feedback of how it looks would be great! I plan to add some glowing plants to the area to try and bring some more life to the area and some basic enemies will soon be in the level.



    On top of this zone, I've also been working on one of the space stations in the game, this station is overrun by outlaws and people trading items on the black market.




    There has also been a lot of back-end work on the game setting it up with Bitbucket + SourceTree to allow other people within our growing teamwork on the project.

    After the space station is done I will be starting work on a new level!!! So hopefully in the next update, I will be able to show off the finished space station + update to the cave and some very early screenshots of the new area.

    Also if you think you might be able to help out with the project please email me at hello@andrewsalfinger.com where currently looking for a character artist.

    Thank you for your time and I hope you have a great day.
     
    CHEMAX3X likes this.
  9. CharisVik

    CharisVik

    Joined:
    Feb 18, 2018
    Posts:
    77
    The only feedback i can give for the cave is that in the second layer group like the rock next to the player (0:25) looks like its paper made.I think it need a way to make it look that it has depth. Keep up the good work m8 i m eager to see more!
     
  10. ASFghost

    ASFghost

    Joined:
    Nov 21, 2016
    Posts:
    10
    Very cool, I love the environments. The game kind of gives me a Starfox / Titan A.E. vibe.

    I know you mentioned you're addressing the issue with the player hand; right now that's the only critique I can think of.
     
  11. astracat111

    astracat111

    Joined:
    Sep 21, 2016
    Posts:
    554
    Great stuff.

    For presentations sake, you reeeeally need to fix the arm thiiiing!!!
     
  12. MrGray

    MrGray

    Joined:
    Jul 26, 2012
    Posts:
    11
    that artstyle is insane! What would you call it ?
     
  13. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Thank you so much everyone for the feedback ^-^ I'm currently in the work of changing the character wth new animation and ability's + fixing the arm so next update you see with the player he will be fixed!!!
     
    astracat111 likes this.
  14. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35


    Mini update:

    We now have a community discord sever: https://discord.gg/RmfydET Come join talk about the game, give feedback and share you own work!!!!!
     
    CHEMAX3X likes this.
  15. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35



    UPDATE 5 - Character animation!!!:

    Early this week you may have seen a post on Twitter about some character animation I’ve been playing around with for the game. For this update on Beyond Horizon I’m happy to share with you some character animation for the game. These animation are still early in development and are subject to change tho I would love your feedback on how they look / what you thinks need to be improved.

    Character animation:

    Aito:




    Main Crew - David, Hiroki and Kiyoko:






    Masato, Aito's Grandfather and Junk Shop Owner:




    Apus - Towns people:


    Sigma:


    On top of the character animation where also currently working on the following:

    • Dialogue System

    • Dungeon AI

    • New character set up
      • From feedback the character arm will be getting fixed along with a new combat system
    So whats next? We will be working on some more character designs, continue on working on the dungeon AI and new character scripts along with starting to plan out a new level in the game!!!






    Don’t forget to you join the “Beyond Horizon” Discord sever where you get early news about the game's development along with giving feedback to the game and showing off your own work. Join today: https://discord.gg/4H5pg2Q

    Till next update, I hope you all have a great day.

    Website: http://bit.ly/BeyondHorizonGame

    Twitter: https://twitter.com/behorizon_game

    Discord: https://discord.gg/4H5pg2Q


    Facebook: http://bit.ly/2m1Vd2v
     
    Gametyme and CHEMAX3X like this.
  16. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
  17. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Announcement trailer + more:

    Our Patron is live and now its time for an announcement trailer check it out below:


    Along with that we also have a new video showcasing the Virgo Majoris desert + cave area along with new music for the game.



    If you can help support us on Patreon: https://www.patreon.com/beyondhorizongame (if you can't thats fine share the word about the game:

    Also Join the community: https://discord.gg/WdP4dyg

    Thank you for taking the time in reading this dev log!!! I hope you all have a great day.

    Game links:

    Website:http://bit.ly/BeyondHorizonGame

    Twitter:https://twitter.com/behorizon_game

    Facebook:https://www.facebook.com/BeyondHorizonGame

    Discord:https://discord.gg/WdP4dyg

    Unity forum:http://bit.ly/2LAOmbP

    Affinity forum:http://bit.ly/2Jd5Gpa
     
    Gametyme likes this.
  18. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    6.png

    Hello everyone, I just wanted to give a quick update on how the game is going as we head closers to the demo lunch window for the game (Mid to early Q4 2018). To start off the update lets head into a dungeon!!!



    In the video, above you have two types of AI, ground, and flying based, there both in early development (and will have different styles of attacks that can be triggered) but it allows us to see how combat works and changes we need to make to the design. What do you all think?

    Below you can find break down of each section of the development

    Programming:
    Mr. Brick has been doing an amazing job with the monster AI for the dungeon section of the demo, at the moment he is working on 2 out of the 3 AI that can be found lurking within the dungeon (one ground and one flying AI) After the 3 monsters are completed he will start work on the Boss for the level!!!

    Along with this were also started working on the dialogue and cutscene system that will be within the game to this is still only at the testing point but soon will be implemented within the game.

    Sound:
    With almost all the character sound effect and inside house sound design completed Jason has been doing a great job design amazing sound effects for the game with him currently working on the first world (outside area sound effects currently) Soon we will start to share some of the sound effects on Patreon so get ready!!!

    Music:
    For music, Krystian has done an amazing job bringing the game to life with the soundtrack!!! You may have heard some of the music already in the gameplay and trailer videos along with starting this week if you support the project on Patreon for $1 or more you can get access to work in progress of new music for the game, the fist track you can hear at: http://bit.ly/2M5L1FN

    Character Design:
    With only 6 characters left to be designed (within the demo version of the game), character design development is going really well and we will be able to share more designs soon so keep an eye out!!

    Level Design:
    Where up to the last world (fishing town) for the demo currently in work is a completion date within the next 3 weeks we should have all level design assets completed for the demo allowing a larger focus being shifted to the core game design and getting everything really for Q4, 2018 demo.

    To fishing off this update below you can see some of the animation used for the enemy AI's including some that were not shown off :O

    Runner:

    04bda3_5d8b30c1d2c946d4b6b19b4a6bb33377~mv2.gif

    Flyer:
    04bda3_1ff9e0539be9448488214a0439b1cd9e~mv2.gif

    Screamer:
    04bda3_ca443b92750e4eed89fbe6c97d49926a~mv2.gif


    This was only a quick update and did not show off much the game is coming along well and I can't wait to share more of the project with you soon!!!

    Don’t forget to join the Discord group to give feedback and share your own work as well: https://discord.gg/JfpTPpX
    You can also help support the development over on patreon from $1 or more:
    https://www.patreon.com/beyondhorizongame

    If you support the project with $15 or more you could design an NPC, monster, boss or a WHOLE world within the game!!!! :O

    Thank you for taking the time in reading this dev log!!! I hope you all have a great day.

    Game links:
    Website: http://bit.ly/BeyondHorizonGame
    Twitter: https://twitter.com/behorizon_game
    Facebook: https://www.facebook.com/BeyondHorizonGame
    Discord: https://discord.gg/WdP4dyg
    Unity forum: http://bit.ly/2LAOmbP
    Affinity forum: http://bit.ly/2Jd5Gpa
     
    Last edited: Aug 17, 2018
    Gametyme and CHEMAX3X like this.
  19. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Welcome to Apus Lyrae, your Home world. One of many planets just Beyond the Horizon.

     
    Departure_ and astracat111 like this.
  20. Departure_

    Departure_

    Joined:
    Jul 14, 2018
    Posts:
    33
    Looks like pure fun, love the design and art style!
     
  21. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Thank you ^-^
     
  22. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Update to Apus Lyrae, your home world / starting zone in Beyond Horizon. Where updated the colour correction, sky, water, mountains, lighting and more!!!!

     
    Last edited: Sep 6, 2018
    CHEMAX3X likes this.
  23. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35


    Under the Horizon - Dev update 7

    Welcome back to the “Under the Horizon” Dev update 7

    Some of you have asked us “Hey when is the demo coming out?” The demo version of Beyond Horizon will be available to be downloaded around the week of December 10th.

    Along with if your around the Perth, West Australia of that week there will also be the full demo playable at the SAE showcase. We also have a number of other gaming events around that time windows where the game will also be playable so keep an eye out on these blogs and our twitter/facebook and Instagram for updates on these events.

    New Map:

    On the topic of the demo version of the game, you might have seen a sneak peek at the last level within the demo on twitter. So let's take a deeper dive into the world of “Serpens Kentaurus” Above you can watch a video showcasing the new level off :O and below check out some images!!!!










    You can also download these images as wallpapers over in the media section of the website. Click here to view them all.

    “Serpens Kentaurus” a planet you find along your journey, it’s home to a small fishing town located on an island surrounded by the same, to this place won’t look clean and. beautiful for every something happens to the island of fisherman and it's all ready to late to help them…

    Player / Combat Update:


    In the last “Under the Horizon” Dev update we showed of the combat system within the game and from our community’s amazing feedback its help shapes the system a lot. So what's new?
    • Made enemy AI attacks slower to allow the player to dodge attacks better.
    • Change the rate the enemy AI fire rate
    • Made the enemy AI player detection better (since if you jumped or a raycast would not hit the player the AI could not see you making it hard for them to hit you)
    • Added the 3rd AI to the dungeon (screamer)
    • Allowed the player to shoot when walking backward
    • Chest is added + loot
    • Inventory/pickup system
    • Some small tweaks
    Check out some of the UI added to the current build of the game!!!!

    Main UI:


    Inventory + weapons selection:

    Settings UI:


    New Characters:

    With a new world to explore also means new characters to meet. So lets check some of them out!!!!

    Fish shop owner:


    Fish shop owners son:


    Fishing town, towns people:






    Pig boss:


    Music:

    Now its time for some more amazing music from Krystian Pawlowski, these time its the track you will come across while exploring the first dungeon within the game, check out the track below.

    Track 1: http://bit.ly/2N5VFYP
    Track 2: http://bit.ly/2xGD14D

    Thought out this week we will also be showing off more tracks for our Patreon members, and from $1 or more you can get access to these tracks and more: https://www.patreon.com/beyondhorizongame

    Sound Effects:

    A game is not complete within sound effects so over the past couple of months Jason our Sound designer (folio) has been recovering some of those sound effects for Beyond Horizon. Below you can hear a sample of those effects you will find within the game.

    Spaceship flying: http://bit.ly/2xGNQUq
    Player gun (basic): http://bit.ly/2xTg3GO

    Game Progression:

    What are the main changes since the last update?
    • World 3 (before) added
    • 3rd AI (Screamer) added to the game
    • AI 1 (runner) secondary attack added
    • Inventory system / UI
    • UI
    • Chest + loot system
    • Door + key system
    • Changes to AI to make combat easier + more fun
    • Changes to the character and camera
    With the demo release around the corner (the week of December 10th) are we on track for this date? As of September 23, we are on track within all departments of the game to deliver the demo on time.

    Art:
    With the last level currently in the works once this is complete (around a week or so) all art assets (level design, characters, and other items) all be complete.

    Animation:
    Character, AI, monsters, and object animation are currently about 50% complete (with the new level it had added some more animation’s to the task but looking to be on track)

    Music:
    Music is coming along well with about 5 tracks left to record (out of 18) and as you herd above and in the past its sounding amazing!!! We will also be releasing the demo soundtrack online with royalty free license attacked to allow other game devs, animation, and other formats to use the tracks in their own product.

    Sound Design:
    Sound design has been delayed by 3 weeks tho where still on track for the game and over the next couple of updates you will be able to see even more folio effects both within the updates and in game.

    Programming:
    As you saw in the new gameplay video a-lot of tweaking has been made to the player and combat system along with some new featured added to the game plus a new enemy AI type added and now Mr. Brick is currently working on secondary attacks for the AI along with polishing them up and then moving onto the Boss fight within the game.

    You can keep up to date with the game progression over on our public notion board: https://is.gd/HYkUsj
    Thats it for this “Under the Horizon” Dev update. Make sure to follow the game on twitter: https://is.gd/8MxYxk to keep up to date.

    Thank you for reading this post and I hope you all have a great day.
    _

    Don’t forget to join the Discord group to give feedback and share your own work as well: https://discord.gg/JfpTPpX

    You can also help support the development over on patreon from $1 or more:
    https://www.patreon.com/beyondhorizongame If you support the project with $15 or more you could design an NPC, monster, boss or a WHOLE world within the game!!!! :O

    Thank you for taking the time in reading this dev log!!! I hope you all have a great day.

    Website: http://bit.ly/BeyondHorizonGame
    Twitter: https://twitter.com/behorizon_game
    Patreon: https://www.patreon.com/beyondhorizongame
    Instagram: https://www.instagram.com/beyondhorizongame/
    Facebook: https://www.facebook.com/BeyondHorizonGame
    Discord: https://discord.gg/WdP4dyg
    Unity forum: http://bit.ly/2LAOmbP
    Affinity forum: http://bit.ly/2Jd5Gpa
    GameJolt: https://gamejolt.com/games/BeyondHorizon/364507
    indieDB: https://www.indiedb.com/games/beyond-horizon
     
    Gametyme and eaque like this.
  24. eaque

    eaque

    Joined:
    Aug 20, 2014
    Posts:
    611
    Great work!!
     
    salfingerandrew likes this.
  25. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Thank you ^-^
     
    eaque likes this.
  26. RobsonCozendey

    RobsonCozendey

    Joined:
    Oct 19, 2013
    Posts:
    69
    I like the story and the art style, so far. I think a good polishment would be some type of idle animation and/or glowing on his pointing hand ( I'm thinking Scarlet Witch, don't blame me, I'm watching some Marvel movies lately) . The way it is now looks a bit too static, maybe it's just me. It's a detail, overall the game is looking great. Keep it on!
     
    salfingerandrew likes this.
  27. eatsleepindie

    eatsleepindie

    Joined:
    Aug 3, 2012
    Posts:
    348
    The art-style is gorgeous, to the point I'd likely hang a screenshot in the wall of my office. The story seems compelling and this game is now on my very-short list of games to keep a close eye on. Very much looking forward to future updates.
     
    salfingerandrew and eaque like this.
  28. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Glad you like the game ^-^ If you like you can download some images from our media section https://www.andrewsalfinger.com/beyondhorizon-media (click "Load More" to well view more :3)
     
    eatsleepindie likes this.
  29. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Thank you, the character animation is a place holder for now ^-^ tho the glow effect to the arm would look cool!!!
     
  30. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35

    Update 8 Part 1

    We're back with another “Under the Horizon” update as we move closer to the demo version of the game coming out around the week of December 10th, we all can’t wait for you all to finally get your hands on it and play the demo version of the game!!! This has been an amazing joinery so far and where looking forwarder to after the demo and realising the full version of the game, we could not have gotten this far with out your amazing support, and for that I say thank you to you all!!! and with this update, it’s loaded with new updates to the game and more amazing music!!!!

    Let’s start off with new areas within the game!!!

    New Maps:

    Fish Town Inside:


    Within Update 6, we showed off the new level “Fish Town” now within the same level we would like to share with you all the inside to the “Fish ShopHouse”

    DreamLand:




    Ooo.. the dreamland, a place of darkness and evil, you will find out a lot within this area :O

    Space Station:







    The space station is now in-game with some amazing effects and particles and with moving asteroids!!!! Don’t forget to pick up items while on planets for trade here, but also don’t get ripped off this is not the nicest of space station…

    Aito’s Space Ship - Inside:


    In order to make it to all the planets, you will need a ship to take you there.

    Aito’s House - Inside:










    Other art:

    Keys:



    People lock their doors, right? So you will need keys to unlock stuff!!!
     

    Attached Files:

    Last edited: Dec 10, 2018
  31. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Update 8 Part 2

    Chests







    Look out for chests within dungeons, they will have health, loot, keys and more!!! We have now added opening animation to them!!!

    Lore Stones:







    Just like the chests, these are hidden within the dungeon, If you find them you could learn more lore about the area you're within.

    Health:


    While exploring the caves deep within the desert you may take some damages you lose to your health so make sure to look out for these in order to get some of your health back.

    Cannon:


    Speaking of damage watch out for this cannon :O It could kill you…

    Spikes:



    Oh yeah, there is also these spikes to look out for….

    Main Menu:



    In order to play a game, you will need to start it right? So check out the main menu for the game!!!


    New Music:


    A new update means even more amazing music Krystian, chest out the 2 new public tracks and 1 track that is only available to our Patreon.

    Space Station: https://www.patreon.com/posts/space-station-01-22499798

    Ruins: https://www.patreon.com/posts/fish-town-ruins-22499821

    Patreon only: Main menu: https://www.patreon.com/posts/main-menu-music-22499848


    Demo Progression update:


    We are progressing well with our week of December 10th launch of the demo, now with all main art assets done, animation’s are done, music only has a couple of tracks left then polish and with programming the boss AI to be completed and the dialogue system!!! We are also close to finally letting all of you play the demo version of the game. Tho there is one more thing, there is one last art piece that has to be complete and you will have to wait to “Get your hands” on it when the demo comes out, keep a watch out on our twitter for more information coming soon: https://twitter.com/behorizon_game

    Want to help support Beyond Horizon? Become a patreon at: https://www.patreon.com/beyondhorizongamefrom only $1 gain access to patreon only posts, discord title and more!!! From $15 or more create your own NPC, monster, boss or a whole world!!! :O

    Links:
    Website: http://bit.ly/BeyondHorizonGame
    Twitter: https://twitter.com/behorizon_game
    Patreon: https://www.patreon.com/beyondhorizongame
    Instagram: https://www.instagram.com/beyondhorizongame/
    Facebook: https://www.facebook.com/BeyondHorizonGame
    Discord: https://discord.gg/WdP4dyg
    Unity forum: http://bit.ly/2LAOmbP
    Affinity forum: http://bit.ly/2Jd5Gpa
    GameJolt: https://gamejolt.com/games/BeyondHorizon/364507
    indieDB: https://www.indiedb.com/games/beyond-horizon
     
    eaque likes this.
  32. QuadArt

    QuadArt

    Joined:
    Feb 8, 2017
    Posts:
    52
    Impressive art style! Thanks for the updates, it is always nice to see how things is shaping together.
     
  33. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Thank you Im glad you like it!!! Are all the images working for you some of them don't show up for me tho when I go to edit the post they show up?
     
  34. QuadArt

    QuadArt

    Joined:
    Feb 8, 2017
    Posts:
    52
    Hmm yes, for some reason some of them is shown with red error

    Main Menu: and Spikes: is not shown and the first chest from the #31 post
     
  35. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    369
    ...you need to improve the player's animations, really, but its cool...
     
    salfingerandrew likes this.
  36. salfingerandrew

    salfingerandrew

    Joined:
    Apr 30, 2016
    Posts:
    35
    Yeah ^-^ this is something that will get better soon, this game (the demo version) is for a uni project so time was a issue right now since we had to hit the deadline for December 14th to get it done so animation was one think that fell behind due to this plus this project was my first time working with 2D animation. It will get better tho as time goes on.
     
unityunity