I've recently started working on a multiplayer fps and I noticed what I think is a bug with the new version. Right now I only have a player with the essentials for syncing movement (identity, networktransform, rigidbody3d) and they're set up properly, I know this since this exact set up worked before I installed the new beta version. The issue is that when you choose to host the game (Instead of just creating a server), you won't receive updates from other players. However, the other connected clients will be able to see YOU move. When starting with just a server you're able to see all the players move, which the host couldn't. Seems to be some problem between server and the client who's hosting.