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Best way to animate 2D characters?

Discussion in 'Animation' started by blazingbrad01, Apr 24, 2019.

  1. blazingbrad01

    blazingbrad01

    Joined:
    Apr 17, 2019
    Posts:
    5
    I'm working on the art assets for my game, I'm currently making sprite sheets for my characters, but I wanted part of my game to be where you can customize your character with many different armours and weapons, with lots of different combinations. My Question is do I have to do every idle, every walk, every attack animation with every possible combination of armour and weapons or is there an easier way? apart from limiting the combinations.

    Thanks for any advice help and or tips.
     
  2. blazingbrad01

    blazingbrad01

    Joined:
    Apr 17, 2019
    Posts:
    5
    Wait I figured it out, I can just make the base model a Skeleton. Then Just add a helmet, Armour or weapon as a different layer.
     
  3. Light1992

    Light1992

    Joined:
    May 12, 2019
    Posts:
    1
    Hey I am currently working out how to best rig different charakters. My idea was to make a template and then change how the face, body, etc. looks like. So I would like to know how you added the other layers and how did the endresult look like?