Mobile-ready space ship combo with 6 ships, 13 turrets, and a space station. Easily customizable with Substance Painter and Amplify Shader Editor support. AVAILABLE IN THE ASSET STORE Battleships Whats new in version 2.01 Added Falcatus textures without the 'shark teeth' decal Whats new in version 2.0 Added 3 ship models: Ardent, Firefly, Falcatus Added 13 turret prefabs: Heavy, Medium, Light with Rail, Laser, Ballistic, and Gatling barrels. PBR and Mobile shaders has been improved to reuse the same texture mask Mobile shader now uses custom Blinn-Phong lighting model Ship meshes and textures has been updated to include new tweaks and fixes More Ships Better Guns Shaders include additional paint masks, engines glow and several emissive materials: • Diffuse-Normal-Glossy-Mask (2048 Textures) • PBR-Specular-Mask (2048 Textures) Mesh stats: NEW Ardent - 1318 Tris NEW Falcatus - 1996 Tris NEW Firefly - 1062 Tris Harbinger - 3166 Tris Tannhauser - 984 Tris Fomalhaut - 1256 Tris Gangut Station - 14752 Tris • 6 Mobile/PBR Spaceships and a Station • 13 Turret Prefabs (Heavy, Medium and Light turrets with Rail, Laser, Ballistic, and Gatling barrels) • Ready to use prefabs for Diffuse Mobile and PBR Specular • Change team color, engines glow, windows lights and ship lights from material • Includes Substance Painter sources • Customizable Shaders built with Amplify Shader Editor GIVE IT A SPIN MORE SCREENSHOTS Spoiler: Click to reveal! AVAILABLE IN THE ASSET STORE Battleships ----- BE THE FIRST TO KNOW WHATS COMING Swing by our forum and help us build the community! We also highly encourage you to subscribe to our mailing list for the latest updates and the development progress straight from the farthest corners of the galaxy! REACH US OUT Found a bug? Please submit a case in the Bug Report thread, and we will squash the bug away! Want to share your thoughts? We sincerely appreciate your time to give us comments and ideas. There are always things that we could do better. Please share them in the Feedback and Suggestions thread. Have a question or need help? For a non-urgent matter, please submit in the Technical Support thread. You can also use our Contact Form to communicate to us directly. We'll give you a prompt a thorough response.