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Bathroom

Discussion in 'Made With Unity' started by MikeJ3D, Jan 8, 2008.

  1. MikeJ3D

    MikeJ3D

    Joined:
    Oct 10, 2007
    Posts:
    55
    I am building a new bathroom in my house and I thought: "How about a little pre-viz using Unity"!
    So here it is, I thought I'd share it:

    http://www.grayboxgames.com/new/av.html

    File size: 9.5MB



    Use W,A,S,D or arrow keys to move and the mouse to look around. I added the ability to move up and down with Q and E. It's the same player controls used in SPiRE.
     
  2. nickavv

    nickavv

    Joined:
    Aug 2, 2006
    Posts:
    1,801
    Cool. :) Nice modeling. But there are no colliders, so I can walk out of the scene, or into the mirror world. :p
     
  3. defmech

    defmech

    Joined:
    Feb 24, 2007
    Posts:
    506
    Very well done. Would you mind giving a little breakdown of how the scene was created? Is everything self-illuminated with baked lighting or are there any additional real-time lights? Did you just bake AO or is there other lighting as well?

    I'm about to start working on something very similar, so anything you learned along the way would be very helpful.
     
  4. MikeJ3D

    MikeJ3D

    Joined:
    Oct 10, 2007
    Posts:
    55
    Thanks for the comments. And no I don't mind, I will reveal my secrets :wink:. Yes, everything is lightmapped. I tried adding some lights to the scene at one point, but since I don't have any moving objects or specular maps I didn't need them. But I would recommend them for an actual game environment.
    As for why there are no colliders. Well, isn't it more fun to fly through things? Actually, I felt it was more interesting this way. Now people can see how everything was made. You can see how a reflection can be done without the need for "write to texture". Also, you can see where I have bad lightmaps. Usually behind objects where normally no one can see.
     
  5. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    I was afraid to click on this thread at first, but awesome work!

    -Jeremy
     
  6. shaun

    shaun

    Joined:
    Mar 23, 2007
    Posts:
    728
    Your lightmapping is really nicely done - congrats :)
    The towel is cool, I spent 5 minutes just looking at it from a few different angles.
    Are you using/planning to use any normal or bump mapping?
    I noticed the shadows on the underside of the sinks were quite blocky - was it intentional?
     
  7. forestjohnson

    forestjohnson

    Joined:
    Oct 1, 2005
    Posts:
    1,370
    Man, take a really high res screenshot of that and size it down. That visualization without the jaggies would be pure hotness. Put it on the internet with a graybox games logo, and you have instant portfolio.
     
  8. Omar Rojo

    Omar Rojo

    Joined:
    Jan 4, 2007
    Posts:
    494
    are you constructing a public bathroom in your house ? why are there two washbasins ?


    pretty well done :D


    .org
     
  9. islanddreamer

    islanddreamer

    Joined:
    Apr 29, 2006
    Posts:
    473
    Omar, you must not have a wife! :D
     
  10. EducaSoft

    EducaSoft

    Joined:
    Sep 9, 2007
    Posts:
    650
    Nicely done.

    I must say that the shower glass confuses me. Dunno what technique you use there but the reflection seems odd to me.


    Also, what is eating up so much space here in this webplayer? 8Mb is a lot for such a scene. Is there an extreme amount of geometry or did you not compress textures ?
    Just interested to know. The look it gorgeous, even the baked in reflection on the chrome stuff beneath the window.
     
  11. Danni

    Danni

    Joined:
    Jun 8, 2005
    Posts:
    41
    Beautiful and impressive work!
     
  12. aaronsullivan

    aaronsullivan

    Joined:
    Nov 10, 2005
    Posts:
    986
    The size could be due to the music :)

    Nice work, I enjoyed floating around quite a bit.

    I also gather that the block shadows under the sink are parts of the "bad lightmapping" he was talking about.
     
  13. relish3d

    relish3d

    Joined:
    Nov 15, 2007
    Posts:
    39
    that looks great and I loved been able to walk through the mirror into the reflection. Wondered what was happening to begin with.
    great stuff!
     
  14. Zante

    Zante

    Joined:
    Mar 29, 2008
    Posts:
    429
    Please let me live in your bathroom.
     
  15. AngryAnt

    AngryAnt

    Keyboard Operator

    Joined:
    Oct 25, 2005
    Posts:
    3,045
    I'm living in the mirror world!

    What I'm missing: Somewhere to place reading material by the toilet :wink:
     
  16. orbitsteve

    orbitsteve

    Joined:
    Nov 26, 2007
    Posts:
    117
    Hey Mike ,
    great work, loved the steel material,
    JUst a question though , what would have been the expense on performance if you actually used a reflection shader for the mirrors?

    can wait to see the rest of the room:)

    cheers
    Steve
     
  17. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    Hi great work!

    one thing though.. the lightmaps how did you bake them (application)?

    Try make them brighter..

    Cheers
     
  18. dock

    dock

    Joined:
    Jan 2, 2008
    Posts:
    608
    Well, both good news and bad news is that this loaded on my crappy laptop. My laptop is XP, Pentium M 1.6GHZ, 512mb RAM, and Intel Extreme Graphics. The bad news is that some of the objects were completely white, so I assume there wasn't enough allocated graphics RAM. I'm always impressed that anything works on this laptop at all. :)