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Badumna - now available as open source

Discussion in 'Connected Games' started by peshwa_prince, Dec 17, 2014.

  1. peshwa_prince

    peshwa_prince

    Joined:
    Apr 14, 2010
    Posts:
    67
  2. dth

    dth

    Joined:
    Oct 16, 2013
    Posts:
    13
    perfect! i was waiting it :D
    let's keep the badumna community alive :)
     
  3. Tomo-Games

    Tomo-Games

    Joined:
    Sep 20, 2010
    Posts:
    220
    Excellent!
    -Tom
     
  4. famin

    famin

    Joined:
    Dec 18, 2014
    Posts:
    1
    hi. thank you for good information.

    how can i build?
    i can't see third party source. :(
     
  5. Muber Gaming

    Muber Gaming

    Joined:
    Jan 24, 2014
    Posts:
    48
    awesome,

    are there any getting started docs, like
    steps to compile from source, etc....

    i looked into the repo docs but at a glance did not see any getting started info, or did i miss it?
     
  6. JamesPro

    JamesPro

    Joined:
    Mar 5, 2012
    Posts:
    509
    Anyone figured out how to get Badumna to build inspite of the missing third party directory?
     
  7. B16B0SS

    B16B0SS

    Joined:
    Apr 29, 2014
    Posts:
    12
    I've been just compiling, adding in dependencies to ThirdParty as they come up. I'm building on Windows and I fail at an iOS step as it is looking for OSX MonoDevelop. I had to create an empty CurrentStyleCop.targets, but I am guessing there needs to be a remotebuild option there. Having this file would be an asset