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ARKit - Human Segmentation Shader

Discussion in 'Handheld AR' started by clckwrk, Oct 9, 2019.

  1. clckwrk

    clckwrk

    Joined:
    Oct 12, 2010
    Posts:
    1
    Hey y'all!

    I see that we have access to the human segmentation depth/stencil images in ARKit, but has anyone actually hooked up a URP shader that we can throw on objects that will correctly occlude objects that are 'behind' humans? This is a supported feature on RealityKit (see https://www.roadtovr.com/ios-arkit-3-body-tracking-motion-capture-human-occlusion/ ) and I'm wondering how to get it functioning in Unity.

    Thanks!
     
    Blarp likes this.