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AR Remote Tool - Alpha Preview

Discussion in 'AR' started by lukasz_pasek, Oct 24, 2018.

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  1. Deleted User

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    Same issue for me. Latest everything ARFoundation 2.1.0 and Unity 2019.1.3f1 get the error shown above. And no "Tools" menu added.

    How will we know if they are going to update the Remote?
     
  2. KrikeyAdmin

    KrikeyAdmin

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    This whole thing appears to be useless as even if you get it working, it doesn't detect planes or anything...... why would this be released in this state and then abandoned? @lukasz_pasek
     
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  3. Kmil81

    Kmil81

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    Is 0.0.1-preview.10 still the current version?
     
  4. nixedd

    nixedd

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    When will it work with Unity 2019.3... + ARFoundation 2.1.0?
     
  5. nixedd

    nixedd

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    I have the same problem with Unity 2019.3.0a3 & ARFoundation 2.1.0... Any workaround here?
     
  6. nixedd

    nixedd

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    I got the same error msg ( Unity 2019.3.0a3 & ARFoundation 2.1.0.):

    Library/PackageCache/com.unity.xr.remoting@0.0.1-preview.10/com.unity.xr.mock/Runtime/XRMockCameraExtensions.cs(2,22): error CS0234: The type or namespace name 'ARExtensions' does not exist in the namespace 'UnityEngine.XR' (are you missing an assembly reference?)
     
  7. Render_Man

    Render_Man

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    Same issue here with 2019.3, ArFoundation 2.0.2.

    AR development without a remote is painful.

    Help us Unity.
     
    cleoag, unnanego, pakagames and 3 others like this.
  8. coder89

    coder89

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    Last evening I got so tired of waiting for some info regarding this tool that I started digging and created my own com.unity.xr.mock package that supports ARFoundation 2.x version and Unity 2019. Currently, it only supports mocking of session, planes & reference points in Unity Editor (so no remoting to your device unfortunately) but it should already be enough for many of us to speed up development using ARFoundation 2.x and Unity 2019.

    You can get the source code and Unity package here:
    https://github.com/coder89/arfoundation-mock

    In this package I tried to use the new "subsystem manager" mechanism so it should be possible to add more mocked subsystems for developing more advanced AR experiences on your PC (and possibly extending this package with remoting capabilities). So far those 3 things are all I need in my project so I am not planning on adding more code at the moment (except any bug fixes). However, if you need more mocking and have the motivation then feel free to contribute by creating a pull request and I am happy to create a new release including any incoming changes.

    Hope this is helpful to anyone.

    P.S. Most likely some of you will face a problem with using NativeArray / ARPlaneVisualizer scripts in Editor. This is due to ARPlane.boundary using https://github.com/Unity-Technologi...untime/Export/NativeArray/NativeArray.cs#L449
    which removed a safety checks from the NativeArray holding the boundary.
    I included a "patched" version of ARPlaneVisualizer which is a clone of the original one + extra code that slightly changes the behavior only when running in Editor. You may need to use that on your ARPlane prefab. The added code will get removed by the preprocessor when running on a device (or in release builds).
     
  9. vishal

    vishal

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    I am getting this error while installing the XR remoting.
    Unity: 2019.1.2f1
    ARKit XR Plugin: 2.2.0
    ARCore Xr Plugin: 2.1.0
    AR Foundation: 2.1.0

    Here i am targeting for ARkit object detection.

    Library/PackageCache/com.unity.xr.remoting@0.0.1-preview.10/com.unity.xr.mock/Runtime/XRMockReferencePointExtensions.cs(2,22): error CS0234: The type or namespace name 'ARExtensions' does not exist in the namespace 'UnityEngine.XR' (are you missing an assembly reference?)
     
  10. Day1332

    Day1332

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    Thank you for this AR Tool.
     
  11. danielgamar

    danielgamar

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    I get the same error and depends on the version sometimes a slightly different one as well and I've tried this with 5 versions of unity

    2019.1.6f1
    2018.3.14f1
    2018.3.0.f2
    2018.2.21f1
    2018.2.1f1

    each one of them with latest versions of ARFoundation and nothing works. Can you please update the package and test with a version and post the exact configuration that you managed to make it work? If you use some unity patch post that as well please.

    error:
    Library/PackageCache/com.unity.xr.remoting@0.0.1-preview.10/com.unity.xr.mock/Runtime/XRMockReferencePointExtensions.cs(2,22): error CS0234: The type or namespace name 'ARExtensions' does not exist in the namespace 'UnityEngine.XR' (are you missing an assembly reference?)
     
  12. MrDos1

    MrDos1

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    @lukasz_pasek Works with the indicated versions of AR Foundation and the different XR plugins but, as many people say, not with the AR Foundation 2+.
    We're not asking a 1.0.0-release type of update, but at least a solution for it to compile!
    Please come back to this thread and update us, it's been so long since the last update.
     
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  13. pajamajama

    pajamajama

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    After bashing my head against the wall all day I finally got it to work.
    Built the streaming app for ios.
    Unity 2018.4.0f1
    dependencies:
    "com.unity.xr.arcore": "1.0.0-preview.18",
    "com.unity.xr.arfoundation": "1.0.0-preview.17",
    "com.unity.xr.arkit": "1.0.0-preview.14",
    "com.unity.xr.remoting": "0.0.1-preview.9",

    In preview 10 I was getting color data, but I had to revert to preview.9 to get pose and planes
     
    Last edited: Jun 20, 2019
  14. karsnen

    karsnen

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    @pajamajama That did not work for me either. Mine looks like this


    Code (CSharp):
    1. {
    2.   "dependencies": {
    3.     "com.unity.ads": "2.0.8",
    4.     [Bunch of other Dependencies]
    5.     "com.unity.xr.remoting": "0.0.1-preview.9"
    6.   },
    7.   "registry": "https://staging-packages.unity.com"
    8. }
    9.  
    Note
    • I changed on an existing project
    • Closed Unity and reopened it
    • Before editing "manifest.json" - the other packages were already installed
     
  15. Woelfle

    Woelfle

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    I tried today to upgrade Unity to Version 2019.1.9f1 + ARFoundation 2.2.0
    and get the same error message:

    Library\PackageCache\com.unity.xr.remoting@0.0.1-preview.10\com.unity.xr.mock\Runtime\XRMockCameraExtensions.cs(2,22): error CS0234: The type or namespace name 'ARExtensions' does not exist in the namespace 'UnityEngine.XR' (are you missing an assembly reference?)
     
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  16. enhawk

    enhawk

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  17. TalespinJoe

    TalespinJoe

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    With ARKit Remote being deprecated and this being the next best thing we have, it would be lovely to get some kind of status update (even if it's just a "we're working on it").

    Additionally, I got it working, but sadly it depends on some pretty old versions of the AR packages making it not that worthwhile for me at the moment. I also would've liked an option to toggle between front and back cameras for the sake of FaceTracking.
     
  18. lorogast

    lorogast

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    Yes, it would be great to have remote camera for AR.
     
    NateReese77 likes this.
  19. chilipino

    chilipino

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    Agreed. My company is investing heavily in this space and this feature should be a no-brainer, must-have on their roadmap. Any visibility into the status of this would be greatly appreciated.
     
  20. crocvr

    crocvr

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    +1
     
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  21. BBIT-SOLUTIONS

    BBIT-SOLUTIONS

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    +1
     
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  22. Tarrag

    Tarrag

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    +1
     
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  23. timunit

    timunit

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    +1
     
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  24. nilsdr

    nilsdr

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    CRIK

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    drewfjacobs

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    thibautvdumont

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    yogi_kenobi

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  32. Deleted User

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  33. mzcustom

    mzcustom

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    It seems like the staff who was posting here hasn't logged in for over three months, and he put a new article on his personal page this month that has nothing to do with Unity. So, I won't hold my hopes high for this project.
    Meanwhile, I had to finish my projects before the end of this month, so I finished my projects using ARCore with Instant Preview, which works so much better than AR Remote Tool anyway, and then just replaced plane detection, reference point(anchor) and ARraycast parts with ARFoundation APIs for the iOS version. Worked flawlessly and saved me many days of compile/build time. Lucky I didn't have to use fancy stuff coming with new ARkit for my projects.
     
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  34. ashurja

    ashurja

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    Same here, this is lame
     
  35. distastee

    distastee

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    as mzcustom said - I'm pretty sure OP doesn't work at Unity anymore.

    I remember seeing somewhere that AR Remote was being folded into Project Mars. Easy to conclude that.....there won't be any updates here until Project Mars has a release. It's painful for devs in the short run - but definitely the better path in the long run.
     
  36. TalespinJoe

    TalespinJoe

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    I agree, and it's fine if decisions like that are being made to assure quality.

    What's not fine is the lack of communication and the abrupt end of a much anticipated tool.
     
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  37. ArmanUnity

    ArmanUnity

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  38. lorogast

    lorogast

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  39. Deleted User

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    XR Remote fails to connect with error:
    • Win32Exception: The system cannot find the file specified.
    Procedure:
    1. run remote apk on smartphon
    2. Open AR Tools -> Remote Window
    3. Camera to stream, drag/drop the Camera
    4. Enter IP number of smartphone
    5. Click connect
    6. Status: Connecting
    I cannot ascertain which file is missing?

    When using process monitor i find this entry:

    • HKCU\Software\Unity Technologies\Unity Editor 5.x\DeveloperMode_h3494935152 NAME NOT FOUND
     
  40. lukeoflondon

    lukeoflondon

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  41. liju_juego

    liju_juego

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    I'm using 2019.1.6 unity version. I have some issues.

    Library/PackageCache/com.unity.xr.remoting@0.0.1-preview.7/com.unity.xr.mock/Runtime/XRMockCameraExtensions.cs(2,22): error CS0234: The type or namespace name 'ARExtensions' does not exist in the namespace 'UnityEngine.XR' (are you missing an assembly reference?)

    Is there any way to fix it.
     
  42. trickdigital

    trickdigital

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    Adding another +1 about frustration. It should be noted somewhere really obvious that AR Foundation does not work with Unity Remote. I wasted a stupid amount of time trying to get it to work after seeing it featured in a Unity video - only to finally find this page.
     
    Last edited: Jul 31, 2019
  43. R0man

    R0man

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    It's your own fault for not being clairvoyant.
     
  44. mfuad

    mfuad

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