Update: May 11, 2020 We have shared a new update on AR remoting and current plans: https://forum.unity.com/threads/ar-remoting-alpha-user-studies.888136/ Update: December 5, 2019 Hi everyone, an update on where we are. We aimed to have an initial version of remoting for ARKit and ARCore devices by the end of 2019, but this work is still in development and has been pushed out to early 2020. In the meantime, feel free to complete this form if you are interested in early access when it’s available. Latest information on AR Foundation can be found in our session at Unite Copenhagen. August 1, 2019 Hi everyone, there have been a lot of conversations around reducing iteration time when working with AR Foundation. We owe the community an update and in an effort to improve our communication and transparency, we have created a dedicated post to keep you updated as we progress. You can expect more details to be posted on this thread moving forward. It’s clear from many of you that iteration time continues to be a significant pain point. Remoting is the most requested feature and we are currently solidifying our plan to ensure we have the tools that fit your needs. At a high level, we plan to include the following features: Remoting & Simulation: Connect to a remote device from the editor Test AR features (planes, raycast, reference points, etc.) on-device without having to build your app Record sessions and play them back in the editor Simulate AR features (planes, raycast, reference points, etc.) in the editor This is a large, comprehensive project that will take time and continue to evolve as new AR features are supported. However, we want to make sure you have the proper tools to test features you use the most, as soon as possible. We are working on this now, so stay tuned for more updates.