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Any fast ways to prototype an authoritative server game?

Discussion in 'Multiplayer' started by Limnage, Aug 18, 2019.

  1. Limnage

    Limnage

    Joined:
    Sep 12, 2013
    Posts:
    41
    Are there any ways to quickly prototype and test a mutiplayer game with authoritative dedicated servers? If not, what's the fastest way to prototype even if it doesn't use authoritative dedicated servers.
     
  2. LukeDawn

    LukeDawn

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    Nov 10, 2016
    Posts:
    404
    Not that I've found. I've been working on the same authoritative server game for 4 years now, and have switched server software 3 times during that period. Finally using SmartFox. It's a long hard slog with new things to learn at every turn. A thousand google searches for this, that, and the other is the only way I've found to move forward.
     
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  3. MrsPiggy

    MrsPiggy

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    Jun 13, 2018
    Posts:
    154
    I would recommend SmartFox too. Sometimes for prototyping I use Javascript on the server side instead of Java. Especially for the quick and dirty tests. It is quite effective.
     
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  4. Joe-Censored

    Joe-Censored

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    Mar 26, 2013
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    11,847
    Fast development and networked games don't go together. That said, I'd choose a network solution with a lot of high level functionality for the fastest means of prototyping.
     
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  5. bluescrn

    bluescrn

    Joined:
    Feb 25, 2013
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    642
    If you're purely prototyping game mechanics for a multiplayer game, you could consider good old-fashioned split-screen?