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Discussion in 'Netcode for GameObjects' started by luke-unity, Jul 27, 2021.

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  1. luke-unity

    luke-unity

    Unity Technologies

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    We will use this thread for general announcements around MLAPI and its development. For announcements check the release announcements thread.
     
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  2. luke-unity

    luke-unity

    Unity Technologies

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    CreativeChris and hippocoder like this.
  3. luke-unity

    luke-unity

    Unity Technologies

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    Hello everyone!

    As you know, we’re continuously evolving MLAPI in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer game types. After some great work from the Multiplayer Networking team, we are pleased to announce a new name for MLAPI: “Netcode for GameObjects

    The reason for the name change is to help our users better understand the architecture our current netcode solution uses. We need a descriptive name that new creators can identify easily, and the team has settled on this one to help differentiate GameObjects from other architectures.

    We understand that there may be an adjustment period for the new name to catch on, as well as some attachment to the previous name. Over the coming weeks, we will slowly update names in various places such as Discord, Forums, and documentation sites. Whenever you encounter us mentioning Netcode for GameObjects in our materials this still refers to the same product as MLAPI. However, please know that no matter what the name is, we will continue to invest in Netcode for GameObjects and look forward to seeing what this community can build.

    The MLAPI package itself will be renamed with our next release. For all of you who are using MLAPI currently, there will be an easy and straightforward path to upgrade to the Netcode for GameObjects package.

    If you have any questions or thoughts let us know! Thank you for your continued support on our journey with Netcode for GameObjects.
     
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  4. luke-unity

    luke-unity

    Unity Technologies

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  5. CreativeChris

    CreativeChris

    Unity Technologies

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    Hello everyone,

    We just shipped version 1.0.1-pre of the Boss Room sample which includes many improvements such as updating to support the latest NGO-pre3 version, updating Photon version and Unity engine version to 2020.3.21f1 plus many more.

    We also made a few visual improvements and migrated to URP.

    Let us know any feedback you may have using our samples channel on Discord or creating a new thread on the forums.

    Check out our full changelog here: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/releases/tag/v1.0.1-pre

    Have fun!
     
  6. luke-unity

    luke-unity

    Unity Technologies

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    Hey everyone,

    It's time again for us to host our Community Roundtable! Those of you who are interested can join us in our Community Roundtable meeting on the 2nd of December, at 09:00 AM - 10:00 AM PT (17:00 PM GMT). We can chat about your Unity multiplayer projects, feedback for Netcode for GameObjects and the latest 1.0.0-pre release, or anything else which comes to mind.

    Note: We don’t plan to provide support with your issues in those meetings but as always we will try our best to answer them in #support.

    If you are interested in joining us and other community members please fill out the survey below. Please note that we will only be able to host a small number of people, so if you do not get contacted by us, we will put you on a waiting list and prioritize you for future events.

    Register via the survey below:
    https://forms.gle/fh9CSB2HF5DsGZHE7
     
    Last edited: Nov 23, 2021 at 10:22 AM
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  7. luke-unity

    luke-unity

    Unity Technologies

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    We have an upcoming Netcode Webinar!

    Curious about Unity’s new networking stack? Join us for an update on our multiplayer networking solutions including Netcode for GameObjects, Transport, Relay, Lobby, and more on Nov 30th at 12pm EST / 9AM PST.

    We'll cover:
    - Our new networking stack, including products and services
    - An overview of our roadmap
    - A sample game showcase
    - A live Q&A!

    Grab your seat https://create.unity.com/introducing-unity-networking-stack-webinar
     
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