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Unity Announcements

Discussion in 'Netcode for GameObjects' started by luke-unity, Jul 27, 2021.

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  1. luke-unity

    luke-unity

    Unity Technologies

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    We will use this thread for general announcements around MLAPI and its development. For announcements check the release announcements thread.
     
    hippocoder likes this.
  2. luke-unity

    luke-unity

    Unity Technologies

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    CreativeChris and hippocoder like this.
  3. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
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    Hello everyone!

    As you know, we’re continuously evolving MLAPI in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer game types. After some great work from the Multiplayer Networking team, we are pleased to announce a new name for MLAPI: “Netcode for GameObjects

    The reason for the name change is to help our users better understand the architecture our current netcode solution uses. We need a descriptive name that new creators can identify easily, and the team has settled on this one to help differentiate GameObjects from other architectures.

    We understand that there may be an adjustment period for the new name to catch on, as well as some attachment to the previous name. Over the coming weeks, we will slowly update names in various places such as Discord, Forums, and documentation sites. Whenever you encounter us mentioning Netcode for GameObjects in our materials this still refers to the same product as MLAPI. However, please know that no matter what the name is, we will continue to invest in Netcode for GameObjects and look forward to seeing what this community can build.

    The MLAPI package itself will be renamed with our next release. For all of you who are using MLAPI currently, there will be an easy and straightforward path to upgrade to the Netcode for GameObjects package.

    If you have any questions or thoughts let us know! Thank you for your continued support on our journey with Netcode for GameObjects.
     
    dasouth, codestage, oigreslol and 2 others like this.
  4. luke-unity

    luke-unity

    Unity Technologies

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    Sep 30, 2020
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    302
  5. CreativeChris

    CreativeChris

    Unity Technologies

    Joined:
    Jun 7, 2010
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    Hello everyone,

    We just shipped version 1.0.1-pre of the Boss Room sample which includes many improvements such as updating to support the latest NGO-pre3 version, updating Photon version and Unity engine version to 2020.3.21f1 plus many more.

    We also made a few visual improvements and migrated to URP.

    Let us know any feedback you may have using our samples channel on Discord or creating a new thread on the forums.

    Check out our full changelog here: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/releases/tag/v1.0.1-pre

    Have fun!
     
  6. luke-unity

    luke-unity

    Unity Technologies

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    Sep 30, 2020
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    Hey everyone,

    It's time again for us to host our Community Roundtable! Those of you who are interested can join us in our Community Roundtable meeting on the 2nd of December, at 09:00 AM - 10:00 AM PT (17:00 PM GMT). We can chat about your Unity multiplayer projects, feedback for Netcode for GameObjects and the latest 1.0.0-pre release, or anything else which comes to mind.

    Note: We don’t plan to provide support with your issues in those meetings but as always we will try our best to answer them in #support.

    If you are interested in joining us and other community members please fill out the survey below. Please note that we will only be able to host a small number of people, so if you do not get contacted by us, we will put you on a waiting list and prioritize you for future events.

    Register via the survey below:
    https://forms.gle/fh9CSB2HF5DsGZHE7
     
    Last edited: Nov 23, 2021
    Sightwalker, Ruchir and PutridEx like this.
  7. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
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    We have an upcoming Netcode Webinar!

    Curious about Unity’s new networking stack? Join us for an update on our multiplayer networking solutions including Netcode for GameObjects, Transport, Relay, Lobby, and more on Nov 30th at 12pm EST / 9AM PST.

    We'll cover:
    - Our new networking stack, including products and services
    - An overview of our roadmap
    - A sample game showcase
    - A live Q&A!

    Grab your seat https://create.unity.com/introducing-unity-networking-stack-webinar
     
  8. CreativeChris

    CreativeChris

    Unity Technologies

    Joined:
    Jun 7, 2010
    Posts:
    394
    Hi everyone,

    As the festive holidays are fast approaching, I want to share our presence online will likely dip as many of the team take well-deserved breaks to spend with their loved ones.

    I know most of you will as well, so we expect activity to drop in the server. and forums However, many here in this community are super helpful, so please continue to post if you need the help and support.

    The Netcode community has grown significantly over the past year in 2021. We are approaching 3.5k members in the Discord server and thousands more on the forum, which makes me so proud as we embark on our mission to democratise multiplayer development. It is very humbling to see you all jump on this journey with us and help make Netcode for GameObjects the best it can be.

    We wish everyone a wonderful break celebrating, many happy holidays and all the best for the new year.

    Bring on 2022!

    On behalf of the Unity Multiplayer teams,

    Many Thanks,
    Chris
     
  9. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
    Posts:
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    Hey Everyone!

    The recording from our netcode webinar on the 30th November is now available here.

    In the webinar we covered our networking stack including products and services, had a deep dive into our Boss Room sample, and answered many commonly asked questions during the live QA session at the end.
     
    Lurking-Ninja likes this.
  10. VALERE91Unity

    VALERE91Unity

    Unity Technologies

    Joined:
    Oct 20, 2021
    Posts:
    2
    Hello everybody! Happy new year, and I hope you are all doing well in 2022!!

    This announcement is the first of the year, but rest assured, we are working on the future of the Unity Multiplayer!! Our engineering team has put together a lot of things but wanted to point your attention to a PR in particular which went through last week activating Unity Bug Reporter as the default way to report bugs in the Netcode for GameObjects package. We are interested in hearing your thoughts on this one, and we would like to add some more context for you:
    • Standardization: there is a will at Unity that every package uses the Unity Bug Reporter to standardize our process and offer you the best support for your next connected experience. This standardization allows us to fix issues faster, so you are not stuck too long on the same bug.
    • Quality of Bug reports: the Unity Bug Reporter can gather a lot more information and pass it to us in a straightforward way, so we would always have the same baseline of required data to work with (this includes: exceptions, stack traces, platform info, Unity Editor version, etc.). You can even attach your project (privately) so that we can reproduce the bug in your code!!! It is doable on GitHub issues, but you have to gather this information yourself also, your project files would be publicly visible, and we found that frequently we had to ask for more information that would have been there with Unity Bug Reporter from the start. And while we are asking and waiting for information, we are not investigating the issue on our end.
    • Visibility: this may seem an advantage of GitHub issues since the bugs and issues are directly visible in our repository under the usual issues tab. However, The Unity Bug Reporter Interface has a similar toolset, you can access it here: https://issuetracker.unity3d.com/ and is even easier to navigate by using the filters feature to select the Packages you are interested in.
    • Accessibility: the Unity Bug Reporter is in your Editor, so there is no need to report a bug on our GitHub repository. Additionally, Unity wrote simple one-page documentation — you can find it here: https://unity3d.com/unity/qa/bug-reporting.
    That’s pretty much it :) As we listen to and value your feedback, feel free to comment on this topic.
     
    hippocoder likes this.
  11. luke-unity

    luke-unity

    Unity Technologies

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    Sep 30, 2020
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    Hey everyone!

    About a month ago we switched our bug reporting process from Github issues to the Unity Bug Reporter.
    Now after we've had plenty of time to test the new flow out and after taking into account the feedback we've got from you, we've decided to switch back to Github issues for bug reporting. This will allow us to handle your bug reports in a more efficient and transparent way.

    Starting from now please report all Netcode for GameObjects related bugs on our Github repository here.
     
    Last edited: Apr 4, 2022
    Jes28, cerestorm, mgear and 1 other person like this.
  12. cosminunity

    cosminunity

    Unity Technologies

    Joined:
    Mar 4, 2021
    Posts:
    13
    Hello everyone!

    The latest 1.2.0 pre-release of Boss Room is out! It can be downloaded directly here with the full release notes here or by checking out our main branch. We would also like to point your attention to the following:

    The Client network transform move to samples --> You can now use Boss Room's Utilities package to import ClientNetworkTransform using this line in your manifest file:

    "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologi...=/Packages/com.unity.multiplayer.samples.coop",

    Let us know any feedback you may have using our samples channel on Discord or creating a new thread on the forums.

    Many thanks,
    Cosmin
     
    Devseba and Jes28 like this.
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