Hi, When i send my player animations over rpc, the animation plays once and then the character stays still for 2 seconds and then the animation starts again. This happends all the time. How can i make it play it's animation all the time ? When i look at network debug log i see that the rpc calls are made. Eddy.
You need to set the animation wrapmode to loop on the clients sides animation["Walking"].wrapMode = ... I do this in start() myself but you could also make an RPC if needed. This way you only need to send an RPC when an animation starts playing vs all the tme, saving valuable bandwidth. (if you're already doing this then the animations are badly made/there is a conflict somewhere else)
ok, i think i know where the problem is. I followed a tutorial on the animation and i have to change the script i'm using. I'm indeed using wrapmode.Once. Thanks, Eddy.