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Adapative Hands - Make any rigged hands conform to the world.

Discussion in 'Assets and Asset Store' started by IntuitiveGamingSolutions, Feb 25, 2023.

  1. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    Features
    • Adaptive hands that bend and conform to colliders in the world.
    • The tools you need to convert any rigged hand into an adaptive hand.
    • Rapidly position fingers using smart collision detection.
    • Positions the hands both at runtime or in the editor.
    • Disable or enable seamlessly at any time.
    • Hand poser lets you edit hand poses in the editor and pose the hand at runtime.
    • Record and export generic animation clips.
    • Adjustable finger bend smoothing.
    • Click and drag finger bone collider editing in 'Scene View'.
    • Outstanding documentation and video tutorials.
    • ‍Great for beginners and professionals.
    • Full editor undo support.
    • Hand symmetry tool - you only need to configure one hand manually.
    • Perfect for VR.

    Extra Features (Optional)
    • Grabbing & throwing system. *NEW v1.1.6*

    Upcoming Features
    • Record and export humanoid animation clips.
    • HandAnimator for animating finger bone bend targets over time.

    Low CPU Overhead. "Adaptive Hands" is extremely efficient and takes up minimal disk space. Most of the listed file size is made up of demo content.

    Well documented.
    comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.

    Other Assets:
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    Documentation:
    API reference
    Documentation

    *Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*


     
    Last edited: Mar 9, 2023
    TheNullReference likes this.
  2. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    v1.1.0 is now live!
    Added
    • 'Tools --> Adaptive Hands --> Hand Symmetry Tool' that allows you to copy an adaptive hand's configuration to a symmetric hand.
    • Improvements to Documentation.pdf - added 'Hand Symmetry Tool' section and improved others.
    • Update API Reference.pdf
     
  3. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    v1.1.2 is now live!
    v1.1.2
    Added

    • Support for scaling hands.
    • Support for negative scale mirrored hands.
    v1.1.1
    Added

    • KinematicFinger.unbendObstructed option to enable or disable the automatic unbending of a finger whose bend path becomes obstructed.
    • KinematicFinger.SetUnbendObstructed(bool) to allow you to set whether a finger should automatically unbend when an obstruction appears in its bend path.
    • KinematicHand.SetUnbendObstructed(bool) that allows you to set whether all fingers should automatically unbend when an obstruction appears in its bend path all at once.
     
  4. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    The new release discount is now over!

    Thank you to all the early supporters who have helped improve the asset and workflow through your purchase and feedback.

    v1.1.6 is now released that includes a completely optional (you can simply not import it) advanced grabbing & throwing system.

    We're now starting work on the Animation System and we're hoping to have the next major update released within 1 month. Please make sure you shoot us any suggestions for features or improvements you want to see in this next update via email at intuitivegamingsolutions@gmail.com.

    Thanks again to all the current and future supports.
     
  5. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    What feature would you like to see next? Let us know.

    We want your feedback on what features or improvements you'd like to see next.

    Drop a comment on this thread or shoot us an email at intuitivegamingsolutions@gmail.com to suggest your idea.
     
    Last edited: May 7, 2023
  6. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    v1.1.7 is now live! Thanks to everyone who has supported the asset by purchasing it and by sharing feedback that helps us rapidly improve the asset.
     
  7. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    v1.1.8 has been published! The next update has been published and should be available for download on the next business day.

    Added
    • BendStateSwapper component to save/load 'no bend' and 'full bend' information for a hand allowing the no/full bend targets to be easily changed.
     
  8. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    A new update has been released.
    v1.2.0
    Added

    • 'Pose Symmetry Tool' in 'Tools -> Adaptive Hands' to automatically symmetrize poses and bend states.
    • HandPoseArea component to automatically put the hand in/take a hand out of a bend swap state using triggers.
    • KinematicHand.UpdateFullBend() method that forces enough update simulations immediately to fully bend the hand.
    • Simple DelayedEventInvoker script that is useful for invoking Unity editor events after time elapses.
    • Simple StartEventInvoker script that is useful for invoking Unity editor events on Start().
    Improved
    • Documentation.pdf
    • API Reference.pdf
    • Grab system demo locks in bend target states after a specified amount of time for more realistic grabbing.
    GrabSystem (v1.0.1)
    • Added 'grabSwap' option to grab system that allows swapping of 1-handed grabbables without releasing.
    • Added GrabberReleaseArea component to force or request releases for a Grabber and/or prevent new grabs in the area.
     
    Last edited: May 8, 2023
  9. IntuitiveGamingSolutions

    IntuitiveGamingSolutions

    Joined:
    May 29, 2022
    Posts:
    73
    A new update has been released. You can now record your Animator's hands as a single or multi-frame animation and export them as a humanoid animation clip that can be played on any humanoid model with a compatible skeleton.

    v1.2.3




      • Added HumanoidAnimationExporter. 'Tools -> Adaptive Hands -> Humanoid Animation Exporter'.