Search Unity

Ad-hoc/Local multiplayer

Discussion in 'Multiplayer' started by Keith90, Jan 18, 2016.

  1. Keith90

    Keith90

    Joined:
    Sep 27, 2013
    Posts:
    116
    Hello,

    I'm currently working on a small game that is basically players throwing weapons at each other.

    I would like to be able to get local multiplayer working on the Vita. I know it has ad-hoc, which enables games to have multiplayer.

    My question is, do I need to program the game as if I was to do online networking, with syncing variables and host/client stuff or is local/wifi multiplayer simpler than that?

    Does anyone have any experience with ad-hoc in Unity?

    I appreciate anyone's comments/information/advice.

    Thanks.

    Keith
     
    Emperor and Jjules like this.