Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Actions "pre-empt" & UI Actions consumption Limitation

Discussion in 'Input System' started by Garrettec, Dec 28, 2021.

  1. Garrettec


    Nov 26, 2012
    @Rene-Damm Good day to you, good Sir!

    May I ask please if there are any updates about these limitations? I am considering finally starting to use the New Input System in the new project. I've spent almost a week learning and investigating it. It looks promising except for mentioned limitations, which, to be honest, break all the harmony and beauty of the system.

    P.S. I saw you mentioned here that you were working on it. I just wonder if "Action stacks/method to have actions preempt each other's input" means a solution for the UI actions consumption problem as well? And if the solution is still in the early stage or perhaps somewhere close to the finish?

    Thank you in advance for the information!