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Discussion A TIP in the documentation is not possible to implement as-is

Discussion in 'Netcode for GameObjects' started by neviovalsa, Jun 7, 2023.

  1. neviovalsa

    neviovalsa

    Joined:
    Jun 24, 2019
    Posts:
    21
    Hello,
    this is very small issue but I thought maybe a quick fix to the docs could avoid some confusion

    I was reading the following section on Scene Events: https://docs-multiplayer.unity3d.co...ts/#tracking-event-notifications-onsceneevent .

    The tip just below the code snippet says:

    This code can be applied to a component on your GameObject that has a NetworkManager component attached to it. Since the GameObject, with the NetworkManager component attached to it, is migrated into the DDOL (Dont Destroy on Load) scene, it will remain active for the duration of the network game session...

    Since the code snippet contains checks such as
    Code (CSharp):
    1. if (IsServer){
    2. ...
    3. }
    this snippet should be a NetworkBehaviour, which can't be attached to a NetworkManager.
     
  2. RikuTheFuffs-U

    RikuTheFuffs-U

    Unity Technologies

    Joined:
    Feb 20, 2020
    Posts:
    426
    Hi @neviovalsa , thanks for flagging. Do you know that you can make the change yourself with the "Edit this page" link at the bottom of the documentation's page?