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3G Nat networking trouble

Discussion in 'Multiplayer' started by aurelien_chaperon, Nov 6, 2015.

  1. aurelien_chaperon

    aurelien_chaperon

    Joined:
    Feb 6, 2014
    Posts:
    1
    Hi there,

    Actually, i am working on project where we need to use networking over different platforms and different OS (Windows and Android). We are using Unity Networking API (legacy on 4.6) and we have our own Master Server and Facilitator on a dedicated virtual machine.

    It works fine when we try on a WiFi network, but when i use 3G network I get Nat errors or Master Server disconnections.
    What should i do to use Nat on 3G network ?

    I have tried with a simple project but the Network.Connect(hostdata) function return the Nat error : Receiving NAT punchthrough attempt from target xxxxxxxxx failed.

    By the way, with the big project, i can connect to the master server but i didn't get the message from registering to the master server. Instead i got a connection failed.

    Any ideas ?