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3D Plane Rendering Over Particle System?

Discussion in 'General Graphics' started by Treasureman, Jan 21, 2020.

  1. Treasureman

    Treasureman

    Joined:
    Jul 5, 2014
    Posts:
    563
    Hi! I'm working on a crime scene type level, and I'm struggling with the blood textures. The bodies are portrayed using a particle system that uses a skinned mesh renderer. What I place a 3D Plane with my blood texture next to the body, sometimes the blood is rendering over the particle system, and I'm not sure why. It'll look okay from one angle...
    Screenshot (60).png
    But if I move a bit to the left, the texture renders over the character...
    Screenshot (61).png
    Why is this happening, and how can I fix it?
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,366
    Use the material queue on your blood splatter to set it to 2501 to ensure it renders just after opaque objects and before most transparent objects.
     
    richardkettlewell likes this.