Hi there Not particularly useful feedback, but just wanted to note that this is the second time I am trying Cloud build, and again my builds are failing due to errors I do not get on my own computer. Fresh install of Unity, fresh pull of the repo, and it builds fine locally. Cloud build fails every time with cryptic errors like this: Code (CSharp): 1169: [Unity] Unknown error occurred while loading ''. It seems like the editor behaviour in cloud build is just too different to what we actually see on our own machines. And as such it makes it such a pain to work with - if something breaks, you can't just reproduce it and fix it locally. Not to mention we'd be putting engineering effort into working around issues that are specific to cloud builds - issues that we don't see at all locally. I was trialing Unity Team's to see if we'd like to use Cloud Builds. For $9 per month it seemed like a pretty sweet deal but I don't think its worth the headache.