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2d Pixel Art Rendering Issues

Discussion in 'Project Tiny' started by DanielForstinger, Apr 11, 2019.

  1. DanielForstinger

    DanielForstinger

    Joined:
    Feb 1, 2014
    Posts:
    2
    Hey Project Tiny community!
    I am messing around with the latest preview build, and my pixel art is looking a bit wonky in play mode.
    I am using 32x32 sprites with 'Point' filter mode and no compression.

    Here it is in the editor:

    And here is is running in chrome:

    Is this a known issue or something fixable?
    Cheers!
    Dan
     

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  2. Jalol

    Jalol

    Joined:
    Sep 23, 2013
    Posts:
    19
  3. sniffle63

    sniffle63

    Joined:
    Aug 31, 2013
    Posts:
    155
    Before bothering to do that, just confirm your rendering at full quality
    2019-04-10_22-38-02.gif
     
    GliderGuy likes this.
  4. NiallT

    NiallT

    Joined:
    Sep 22, 2018
    Posts:
    34
    So Tiny will by default convert all images to JPG, of all things? That's an odd design decision.

    For pixart, you're definitely far better off using PNG as your default, rather than JPG.
     
  5. Rupture13

    Rupture13

    Joined:
    Apr 12, 2016
    Posts:
    78
    It's not an odd decision when considering it's supposed to be Tiny. Compressed JPG is smaller than PNG so the game will load faster / more instantly.