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2019.1 Texture streaming in editor not working?

Discussion in 'Editor & General Support' started by Fewes, Apr 19, 2019.

  1. Fewes

    Fewes

    Joined:
    Jul 1, 2014
    Posts:
    259
    Texture streaming off:


    Texture streaming on:


    Moving the camera to the now blurry (assume not streamed in yet) texture:


    And nothing happens. Texture stays blurry and in fact I cannot see any texture change anywhere. Is this not the intended way to preview texture streaming?
    (Those are mesh renderers, not the terrain system)
     
  2. WangShibo17

    WangShibo17

    Joined:
    Oct 28, 2017
    Posts:
    13
    I got same issue. Anyone have any idea?
     
  3. Dorodo

    Dorodo

    Joined:
    Mar 8, 2015
    Posts:
    45
    Any updates on this? Got the same issue here in 2019.4 LTS.
     
  4. Fewes

    Fewes

    Joined:
    Jul 1, 2014
    Posts:
    259
    I've tried multiple times since to use the texture streaming API and I always end up with the same problem: Can load only what seems to be one of the last mips but camera position doesn't affect anything. I'm guessing texture streaming is a broken feature at this point. If it's not, a working example from Unity would be nice...
     
  5. Dorodo

    Dorodo

    Joined:
    Mar 8, 2015
    Posts:
    45
    Yeah, that's a shame. I'm sure there must be a way, but for the life of me I can't seem to get it to work. I also tried checking the viking village example Unity said it used as a testbed, but couldn't find anything regarding this tech on the available package either.

    :(
     
  6. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    445
    Same here - Texture Streaming in latest Unity 2021.1b1 + HDRP 11.0 (DXR mode) feels broken, at least for textures on materials that applied at runtime...