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texturing
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Recent Content Tagged With texturing
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I tried to load the image from the link with UnityWebRequestTexture.GetContent() then got the message "Data Processing Error, see Download...
I have this bug only on the HDRP rendering pipeline on all versions of unity, at least I used versions from 2020 to 2022 (I just switched to 2022...
Hello. I'm not sure if this is a suitable place to post since it is about a third party asset but I couldnt find anywhere else. I am using the...
In the screenshot is a little something we all tend to ignore, and sorry if there is a solution or already a suggestion about this, but I couldn't...
I'm trying to add a mini game to a zombie in my game. The idea is that when I kill it, a true/false mini game UI should appear first and...
Hi there, I am new and learning how to use the terrain tool. I've added grass to my terrain and am running into a problem with the detail render...
Hi all, I have a very interesting task that I can't solve. I have a project on Unity and need to make beautiful 3D models in augmented reality...
Hi, I'd like to ask everyone, I've recently encountered some problems with an image effect. I'm using Unity 2021.3.20f1 and my rendering mode is...
Hello! I'm looking for ways to blend or fade-out the alpha channel of a sprite-sheet as it comes into close proximity of 3D objects. I've...
Hello everyone, This might be a dumb question, I'm using HDRI Sky for the first time and I created an empty GameObject and attached a Volume and...
Hello good. I have a question with toolkit and I am not finding a solution at the moment. I would like to know what is the best way to integrate...
Hello, We've noticed our build time for macOS is +4000 seconds more than windows and linux. After some troubleshooting we were able to find a...
I have a problem when running my android build, the mask is not displayed, if I test it in the editor it works fine. { "dependencies": {...
Hello all, I have the following visual feature in mind for my game: I want an object to leave a wet spot on the ground it is moving on. [IMG]...
Hi, I wonder which would have a lower performance cost: - a dozen texts (mesh pro) on UI elements (world or screen space) + one or two images. -...