So I spent the last 2 days trying to get this to work (unity 2018), firstly, let em say the concept is very cool and was very exited to implement in my project however problems I have found are... I Cannot get it to work unless I use legacy shaders, and even then using a FPS weapon with multiple raycast origins, like a shotgun runs inot all kinds of issues on the positioning of the decal on the texture. 2. When using the standard shader my material messes up using both options on the shared material instance.. I have a wall that is made up of several copies of the same mesh using standard shader, the material loses is Albedo texture.. 3. All my scenes are built using the latest shaders, not legacy so seriously represents an issue to implement this tool in my project. 4. Support appears to have disappeared.