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ZwWaitForMultipleObjects issue

Discussion in '2018.3 Beta' started by Immu, Dec 6, 2018.

  1. Immu

    Immu

    Joined:
    Jun 18, 2013
    Posts:
    240
    Through Collaborate, I'm getting more and more
    Native Crash - ZwWaitForMultipleObjects
    From my users, since I'm around 2018.3 I think. (or LWRP..)

    My users computer specs are varied (top gaming to low entry computer) and could all play without that issue before.

    So I'm using latest LWRP for 2018.3, no Job System, no ECS, no incremental compiler.
    (I've tried all versions of LWRP that came out in the last 4 months).
    My project makes heavy use of different cameras types, rawImages and UI.
    Issue still happening on 2018.3.0.b12, tried with latest LWRP of 2019.1 too.
    Any help ?

    Thanks
     
    Last edited: Dec 10, 2018
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
  3. Immu

    Immu

    Joined:
    Jun 18, 2013
    Posts:
    240
    Well, the project is 12Gb, and the crash doesn't happen on my computer anyway, only random users from collaborate got it and they're all with very different profiles and at any given time, I'm far away from having any clear reproduction step :/
    Can submitting the crash report they generate can be of any help ?
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Yes, they should do that.
     
  5. Immu

    Immu

    Joined:
    Jun 18, 2013
    Posts:
    240
    Ok. Submitted as case 1108269
     
    LeonhardP likes this.
  6. Immu

    Immu

    Joined:
    Jun 18, 2013
    Posts:
    240
    Definitely linked to LWRP. Tried without the lightweight asset and my users doesn't crash anymore.
    Also, new note: the crashes are less frequent (but still there) when using latest LWRP of Unity 2019
    (can we maybe move this to LWRP forum?)
     
    Last edited: Dec 11, 2018