Can we set ZTest and ZWrite in shader graph? I am creating an unlit shader graph in lwrp. The aim of this shader is stylized flat shading with gradient s of color and alpha. When I change the unlit master node surface type to transparent, the object geometry is not occluded since the ZWrite is off. I am trying to change the generated shader code to ZWrite On but it reverts back when the shader is recompiled. Is there a way to change the ZWrite in shader graph shaders?