Search Unity

  1. Unity 2019.1 is now released.
    Dismiss Notice

Zooming on the specific images inside Canvas

Discussion in 'Cinemachine' started by Efe_HG, Oct 8, 2018.

  1. Efe_HG

    Efe_HG

    Joined:
    Oct 1, 2018
    Posts:
    2
    Hello there,

    I'm trying to set up a mobile game, where player only interacts with the canvas (canvas child images and buttons etc).

    As a tutorial I'd like to add zooming on the specific canvas elements, one after another, to direct the player.
    Camera zooms in on an image a text pops up then camera zooms out, and zooms in on an another image.

    I can use cinemachine in World space just fine but then scaling becomes an issue. Screen space camera is the canvas type I'd like to use but then I can't really use virtual cams.

    Am i missing something really simple here? Any help would be appreciated.

    Thank you
     
  2. Efe_HG

    Efe_HG

    Joined:
    Oct 1, 2018
    Posts:
    2
    In case it helps someone,

    I was able to do it by changing the canvas render mode to world space in start method so the scaling is fine for every different sized mobile devices. Then assigned vcams to the UI elements i want to zoom in on and blend to the next vcam etc.

    Though further testing is required, I'm happy with the initial result. Still, I'm all ears if anyone else has a different solution.
     
    Gregoryl likes this.