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Feedback Zoom in texture preview window

Discussion in 'Unity 6 Beta' started by Onigiri, Apr 13, 2024.

  1. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    490
    Small request, please add ability to zoom in the texture preview window! I'm surprised it hasn't been done to this point.
     
    thelebaron and Peter77 like this.
  2. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    490
    And also would be cool if texture channels were displayed in black and white instead of black and red/green/blue.
     
    Peter77 likes this.
  3. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,421
    Probably because if you need to look at the texture in detail, you have more capable tools at your disposal. In those you get full control on how to zoom, whether to apply filtering or antialiasing, zoom to a specific % level, scrollbars, reset option, and so on. Implementing image zoom is not that trivial, especially upscaling.

    What you do get in the texture preview, if I remember correctly, is zooming to fit the window. If you make the Inspector window bigger (detach to floating window if necessary) the texture should zoom bigger, at least until it reaches 100%.