Hi. I have a simple 2D Camera and I am using it to have like an isometric view in a 3D space. http://myprintscreen.com/s/vrz7/690a8fb72c In order to be able to zoom in and out, I have to implement in my code something like this ? https://answers.unity.com/questions/218347/how-do-i-make-the-camera-zoom-in-and-out-with-the.html and use from this only the update of fov += Input.GetAxis("Mouse ScrollWheel") * sensitivity; ? since the rest is allready in the script ? should i just add that update in a CInemachine script or create my own and add it to the CM camera or to main camera ? thanks ps. maybe I should create a new topic for this I didnt find an easy way to setup a freelook cam so that it follows around when i am fighting yet No matter the settings I use it moves too fast around or up and down or not satisfactory I understand usually it is needed to have more cameras, but still having a great one would suffise most of the time. The freelook tutorial is not for a 3rd person character but for a simple ship moving left right -- I really think there should be dedicated tutorials to implement each type of Cinemachine camera to 3rd person characters. Most games have a central character and I think the community will gain a lot from this type of tutorials.