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Discussion in 'Made With Unity' started by jlevet, Aug 29, 2014.
Gratz man, no surprise though
We will be with @melong showing Zombie Night Terror at PAX South the 28-29-30-31 of January at San Antonio!
See you there guys!
This is awesome!
I think that is what gives it it's charm.
The new trailer of Zombie Night Terror is out !
Come and try the Demo this week-end at PAX South San Antonio!
this is awesome looking i want to play it
This is so awesome that I had to bookmark it. Seriously I love pixel art and a game like this? Sorry but this is F***ing amazing ! I wish I had a team like that though.
Congrats on the launch! Got the deluxe version and am looking forward to playing it this weekend, looks great.
Oh, didn't realize the game was made by "one of us". Super cool! I had put it on my steam wishlist (which I basically use as bookmarks) just for the aesthetics, but once I realized the gameplay would have aspects of Lemmings in it I was certain I'll buy it at some point. I'm giving you that information so that you know that for some "idiots in a hurry" like myself, the USP of your game still isn't obvious. I usually don't watch trailers on steam. Hope that information is somehow useful for you.
I seriously think you've struck gold here. It's one of those ideas that make me think "Awww, I wish I had thought of that!".
Yup Zombie Night Terror launched the 20th of July on
- Humble Store
- Green Man Gaming
And there is a -15% discount for the launch week!
And we have a special launch trailer for the occasion!
Wow nice !
Yesterday night I went through my entire steam library and my unredeemed humble keys and noticed there wasn't anything I wanted to play right now, so your game managed to be the most appealing game on earth in that moment and I bought it. No regrets, truly fantastic concept and execution!
Only problem I've had so far was that it started Fullscreen on the wrong monitor and I had to alt-enter twice to get it to maximize on the right one.
I've read on your website that you're a team of 4 people who worked on this for 2 years. I'd love to know how many hours of work per week the whole team averaged during those 2 years, to put into perspective how long it takes to make such a game. You really did a great job, it's beautiful, polished, challenging and rewarding. You and the rest of the team can be proud of your work! I hope sales are good!
@Martin_H To have a rough idea, there was 4 people working fulltime on it since more than 2years and a half. Music & Sound guy joined us around 8month ago, and we had an game/level design help from a guy since 1 year.
And Gambitious is doing all Marketing / Press relations / Communications / etc for us so we can work 100% on the game, and not on others "boring" parts
I usually can't stand the idea of zombie games or horror games or anything like that, but because this is a) so well animated and b) full of character and c) original and d) FUNNY ..... I like it