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Zombie Night Terror

Discussion in 'Made With Unity' started by jlevet, Aug 29, 2014.

  1. jlevet

    jlevet

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    We are a small team of indie game developers from France and we are proud to present our first game, a side scrolling 2D Game with destructible environment made with... Unity of course! Zombie Night Terror is a lemmings-like game, but different in many ways. The aim is to lead your brainless army throughout various environments in order to annihilate humanity! But be careful, Humans are not so defenseless and they dispose of various weapons and firepower to destroy the undead menace.

    So! How will you eat them all?
    Mutations: The player will dispose of many mutations to overcome human defenses and to progress through the levels. Mutations can be combined to have new tricky and devastating effects.


    Contamination: The player can choose one healthy human to become sick and to turn him into a zombie. It could be anyone, you just have to choose the poor victim and enjoy the massacre. Each human killed will turn into a new zombie, that’s how you will grow up your army.


    Level Design: Each level brings a situation with one or more puzzles to resolve. The player will have various tools like mutations and traps to experiment different solutions in order to convince the humans that being a zombie is cool.


    Atmosphere: We tried to add a dark, gory and funny graphic aspect to the game with a lot of blood, lots of human characters with many animations to make the world as alive as possible. And we'll try to focus on humor.

    We are expecting a release before the end of this year on PC and Mac - and maybe Linux - but nothing is definitive on that matter.
     
    Last edited: Feb 26, 2015
    Mister-D, Farelle, vakabaka and 11 others like this.
  2. Devil_Inside

    Devil_Inside

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    Wow! Great job!
    Love the style and the animations! How did you do them?
     
  3. jlevet

    jlevet

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    Glad you love it :)

    Our graphist is using regular photoshop / pro-motion for sprites, pro-motion only for the animations. In Unity we are using tk2d
     
  4. Devil_Inside

    Devil_Inside

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    They're so smooth! Really impressive stuff!
     
  5. JamesLeeNZ

    JamesLeeNZ

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    looks like youve done a fantastic job, and the trailer is awesome.

    pity its pixel art...
     
  6. Thomas-Pasieka

    Thomas-Pasieka

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    Great job there! Sure looks like a lot of work went into this! Curios about the actual gameplay :)
     
  7. joni-giuro

    joni-giuro

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    Love it!
     
  8. jococo

    jococo

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    Awesome! For mobile?
     
  9. welby

    welby

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    Even though they didn't invent pixel art,..I am getting a strong 'Other Brothers' vibe here,..dunno why,.
    but hey,I mean it's a good thing! :p

    would be mint if it was mobile, I agree. Android!
     
  10. jlevet

    jlevet

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    Thanks :) Gameplay will be presented this week in our website. News part.

    First release will be PC/Mac but we don't completely reject a mobile version in the future.

    Here is the first set of mutation available to support the zombie cause.
     
    John3D and Devil_Inside like this.
  11. Link538

    Link538

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    Even if we are not very fond of mobile games, the main reason for not aiming mobile platforms is we don’t have the resources to cover them, even if Unity is great for that. Technical issues aside, there are some aspects of the game we cannot directly port from one platform to another.

    So, if one day we decide to port the game to mobile, it would need a fair amount of redesign to accommodate its new host…
     
    John3D and jlevet like this.
  12. okm1123

    okm1123

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    when you make such fantastic pixel art , do you animate it by drawing each frame ? if yes , how many frames are in your animations ?
     
  13. GarBenjamin

    GarBenjamin

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    AWESOME! The game looks very interesting and I think it is fantastic you are releasing it for the PC (hopefully not just Windows 8!). I don't get why everyone is so focused on mobile games. A hell of a lot of us play games on the computer still.
     
    jlevet likes this.
  14. jlevet

    jlevet

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    Yep, our artist animate by drawing each frame. About the frame rate it depends. We have animations starting at 12 frames/sec for the slowest and up to ~30 for the fastest.
     
  15. derkoi

    derkoi

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    Wow, all kinds of awesome!
     
    jlevet likes this.
  16. meatball

    meatball

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    Very good work!
     
    jlevet likes this.
  17. okm1123

    okm1123

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    Wow , how many artists you have ?
    And how much does it take one artist to do animations for one character ?

    Sorry about all these questions , but you guys just inspire me :) .
     
  18. Link538

    Link538

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    We have 2 artists, one specialized in pixel art - he's doing most of the art direction and pixel animations - who works full time on the project.
    The other one is more into 3D Modeling/Animation and FX - he's the one writing all our effects and shaders, but he sometimes help with animations - who works part time.
     
  19. okm1123

    okm1123

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    How much time does it take to make all animations for a character ( idle , walk , hit , attack ) ?
     
  20. Link538

    Link538

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    I couldn't say, I'll ask our artist tomorrow.
     
  21. stfm

    stfm

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    This Looks great, i love the style.
     
    jlevet likes this.
  22. karl_l

    karl_l

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    There are about 20 animations for Human – run, walk, death, etc. - and it takes around 2 to 3 days to make all of them. We are thinking about having a way to customize them to have more diversity.

    Zombies have much more animations and some are more complicated than others. So some animations could take 1 hours while others could take half a day or more.
     
  23. perracolabs

    perracolabs

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    Can't wait to play it. I see your 2d characters have shadows, For these shadows, are you using a special shader or technique? or is just a perspective camera with the transparent/cutout/diffuse shader?
     
  24. melong

    melong

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    Almost all the shaders are custom and most of the time using surface shader language for an easier support of unity's built-in lighting system.
    We are trying hard to implement a dynamic lighting system although this is a pixel art game because we think it will strengthen the dark atmosphere of the game.
    For exemple i implemented this rim light effect which appear when a character is close to a light source like a burning barrel.
     
    perracolabs likes this.
  25. Deleted User

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    Good job man!
     
    jlevet likes this.
  26. tango209

    tango209

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    I haven't seen the movie in over a decade, but I recognized the graveyard scene in "The Return of the Living Dead" in the trailer... very nice!
     
    jlevet likes this.
  27. jlevet

    jlevet

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    Glad you recognised that !
     
  28. Yippie

    Yippie

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    the pixel art animations are superb!
     
  29. ThirdEyeCyclops

    ThirdEyeCyclops

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    Damn dude, those art styles are rocking! Great work, can't wait to play it. Are you looking to add this to steam Green light at all? If so lets us know and we'll vote for it :)
     
  30. jlevet

    jlevet

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    Updated first post with one ingame preview : Human close range fight !
     
  31. Kinos141

    Kinos141

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    When is this releasing?
     
  32. maglat

    maglat

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    I really looking forward to play that game soon!
     
  33. Link538

    Link538

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    Greenlight is in our checklist, we would like to release something before the end of the year... probably in early access though, we are far from a final version.
     
  34. jlevet

    jlevet

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    Concept Art - City Landscape

     
    tango209 likes this.
  35. phime-studio

    phime-studio

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    Great atmosphere - good job with this game !
     
  36. Link538

    Link538

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    Quick UI preview

     
  37. jlevet

    jlevet

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    I present you the blocker mutation.

     
    okm1123, LampRabbit and Devil_Inside like this.
  38. jlevet

    jlevet

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    Some ingame screenshots of Zombie Night Terror!

     
    Peter77 likes this.
  39. Jpozzo

    Jpozzo

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    Awesome job! I really like the animations!
     
  40. Blacklight

    Blacklight

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    Excellent art style, particularly the animations. I'll definitely be keeping an eye on this.
     
  41. kojiornk

    kojiornk

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    Looks really nice! Probably the best Lemmings style game i've seen, and the animations are just awesome, great job!!
     
    Devil_Inside likes this.
  42. jlevet

    jlevet

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    We will be at the SXSW Festival in Austin from March 13 to 15, there will be playable demo available and we hope some of you will be there to test it. For the occasion we made a small ingame trailer :

     
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  43. jlevet

    jlevet

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    Peter77 likes this.
  44. kMak

    kMak

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    The art style looks amazing! What resolutions are those backgrounds? How do you achieve such smooth lighting with a pixilated look?
     
  45. karl_l

    karl_l

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    Thanks !
    On the background, each building is about 100x200 pixels .
    the lights are made using a mix of basic several technics. First i draw the building , I duplicate it and i apply a strong brightness filter on the copy. Then i use a fusion mask to have the light where i want to. I finish with hand drawn additional shadows.
     
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  46. melong

    melong

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    Here's a little gif of our new weather system, rain and thunder for a more horrific atmosphere :)
     
    tango209, Peter77 and derkoi like this.
  47. hemzab

    hemzab

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    This is the best game with pixel art of I could see. I love it
     
  48. Aiursrage2k

    Aiursrage2k

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    Now thats some good looking pixel art
     
  49. jlevet

    jlevet

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    It's been quite a long time since last update. The team have been really busy working on Zombie Night Terror. Here are some preview :




    And i'm glad to announce that Zombie Night Terror won the best fantastic game prize of the Indie Game Contest at Strasbourg festival !

     
  50. Aiursrage2k

    Aiursrage2k

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    Wow hats how you do it.
     
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