Unfortunately, in Unity's current design, the text color of selected/highlighted text is based completely on whatever the focused GUIStyleState's text color is. For instance, in the textField GUIStyle's focused state, this corresponds to Colors > Text > Text Button from the palette. It remains this color regardless if the text is highlighted or not. I've not tested the Animator system. Styles have not been specifically built for it yet. Can you add this to the issues tracker? Odd. The entries in the project panel should be top-left-aligned unless you are renaming them. What fontset/fonts are you using? The only way I was able to get something close to what you showed was to really ramp up the Fonts > Main > Size offset value.