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Zigfu dev kit for Unity3D Product Launch

Discussion in 'Assets and Asset Store' started by amir, Mar 15, 2012.

  1. amir

    amir

    Joined:
    Oct 5, 2010
    Posts:
    75
    Dear Friends,

    We're happy to announce the commercial launch of our ZDK for Unity3D bindings. Full information is available here:
    http://zigfu.com/en/zdk/unity3d/

    A trial version is available with a watermark. You can buy a dev license with your credit card through our site to eliminate the watermark. We are offering developer seats at the totally awesome public-beta-release price of $200 for the .99b version and we are offering free upgrades for all 1.X releases. Site licenses are available and we published our prices on the site.

    Features:

    - Compile to Mac, Windows, and Web Player using the Zigfu browser plugin
    - Compatible with OpenNI/NITE and Microsoft Kinect SDK computer vision libraries
    - Calibration-free Skeleton Tracking
    - User selection methods (first user found, hand raise)
    - point-cloud to particles effects
    - Hand gesture detectors (push, swipe, steady, wave)
    - Plenty of Samples Scenes to get started


    If you have our kinect browser plugin installed (http://zigfu.com), you can try our examples compiled for the Unity3D Web Player up at http://zig.tv/examples

    FAQ, tutorials and more examples to come. We appreciate your feedback and we look forward to seeing what you make!
     
    Last edited: Mar 16, 2012
  2. keithsoulasa

    keithsoulasa

    Joined:
    Feb 15, 2012
    Posts:
    2,126
    Anyway to combine this with the convert to XNA SDK stuff to get my game with Kinect on Indie Arcade
     
  3. xandeck

    xandeck

    Joined:
    Apr 2, 2009
    Posts:
    563
    Already tested the last plugins of Zigfu, it works nice and we already developed some internal projects with the lasts version. Now we will try this one soon ;)