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Zeemote in Unity 5>

Discussion in 'Formats & External Tools' started by Rennis, Jul 1, 2015.

  1. Rennis

    Rennis

    Joined:
    Jan 6, 2015
    Posts:
    1
    Hey all,

    Recently started developing with unity and have been making some apps for Google Cardboard.
    Also grabbed myself a Zeemote, as it seemed like a good pairing.
    Unfortunately, I'm having problems getting the Zeemote Android SDK to work with Unity 5.0.1f1.
    Don't suppose anyone knows how to integrate support for the Zeemote into a modern unity version?

    Getting a fatal error that the Zeemote SDK is not linked.
    Decompiled the ZeemoteInput.dll that the error is originating from and found this:

    "
    if (local_0.ToInt32() == 0)​
    {
    Debug.Log((object) "[ZeemoteInput] FATAL ERROR!! Zeemote SDK is not linked. Zeemote SDK is required in order to use Zeemote Unity Plugin.");
    AndroidJNI.ExceptionClear();
    return false;
    "


    Thanks,
    Rennis