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Zbrush to unity textures?

Discussion in 'Formats & External Tools' started by TIEM2DIE, Apr 14, 2013.

  1. TIEM2DIE

    TIEM2DIE

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    I've been busy working on a little robot for my game. I've got him nice and coloured:


    You can see my settings there too. When I go and take the texture (the Scrapbot.bmp file) and attatch it to the model in unity - It looks like this:


    What am I doing wrong, and how do I fix? If it means anything, I'd be more than happy to give the .zpr file to somebody if they need to examine further (.zpr = Zbrush Project file)
     
  2. nipoco

    nipoco

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    You have to UV unwrap the model after polypainting it in Zbrush.
     
  3. TIEM2DIE

    TIEM2DIE

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    Sorry, I'm kind of a noob to Zbrush - How do I UV unwrap?
     
  4. nipoco

    nipoco

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    You either use Zbrush's UV master (You can find some tutorials about that on Youtube, as well as on Zbrush's official site), or you do the unwrapping in your 3d software of choice.
     
  5. TIEM2DIE

    TIEM2DIE

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    Ah thank you. I will try the UV master, and post my results~
     
  6. TIEM2DIE

    TIEM2DIE

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    It worked :D
    The only problem I got was that the bumps on his chest, got an off white colouration, and I got two white spots on his back. I opened GIMP and repainted them.
     
  7. nipoco

    nipoco

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    Great!
    Feel free to post your results in the WIP forum.
     
  8. TIEM2DIE

    TIEM2DIE

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    I imported the uv map into unity and it looks like this now:


    The UV map I made is visible here in this image.

    What am I doing wrong?

    EDIT:
    I played around with the U and V flipping and got this:
     
    Last edited: Apr 15, 2013
  9. TIEM2DIE

    TIEM2DIE

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    I forgot to flip the V.
    It works now :)