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Zbrush texture wrong way around

Discussion in 'Formats & External Tools' started by samz, Apr 13, 2013.

  1. samz

    samz

    Joined:
    Mar 7, 2012
    Posts:
    107
    Right, im using ZBrush to texture a terrain that ive modelled however as you can see, when i go to export it into Unity the texture seems to be placed wrong, as if it has been turned sideways a little too much causing the edges to be black and the green colours in the wrong places.
    Please help.

    $PROBLEM.png
     
  2. niosop2

    niosop2

    Joined:
    Jul 23, 2009
    Posts:
    1,059
    By default ZBrush generates textures flipped vertically for some reason. Just flip them vertically before exporting and it should work ok.