Search Unity

Games Z-O-N-E mobile survival video game

Discussion in 'Projects In Progress' started by DevsGoingViral, Feb 19, 2024.

  1. DevsGoingViral

    DevsGoingViral

    Joined:
    Jan 16, 2015
    Posts:
    71
    • Summary of the project -
      • I just started developing this cute "Disney vibe" robot survival where player is put in charge/control of tiny Utility robot(that has lot of character/personality and mind on his own) set on desolated alien planet where they need to learn working together in order not just to survive but to fix the previous failed planet terraforming mission made by both the humans and robots. (story-driven single-player)
    • Visual media to showcase your project.
    • Resources:
    • I don't have any at this moment since i am in earliest stages of development, and i am focused on developing main character game mechanics.
    • Latest Updates:
      • Low power laser, high power laser, sounds, and planet resources
    • Game Feature List:
      • Alien world exploration: [map/navigation, planet surface features, plants, ores, liquids, insects, electromagnetics, gravity, gases, tectonics, weather conditions, other life forms, story, item crafting learning]
      • Survival: fighting and learning planet features, gathering resources and making various drive-able machines that can tackle different challenges.
      • Vibe: with main character personality(that has mind on her own) and can get tantrums among many other reactions and take over player controls for brief period of time. Make a friendship-know the machine, learn how it did manage to survive many years on this planet while all other specialised machines failed.
      • Craft: half products, products and complete assemblies
    • Roadmap for the project:
      • Final outcome should be the great but unique gameplay experience, it is about the planet exploration but on many levels as obvious from game feature list and mapping all those things basically so you can get slowly the idea why previous mission failed and the more you explore and learn the better chances you have to survive and fix the previous mistakes.
      • number1 get all of the main character abilities done - in progress
      • number2 get all of the planet resources done - in progress
      • number3 save-load system -on hold
      • number4 inventory- on hold
      • number5 base items and buildings 3D models - on hold
      • number6 base buildings functionality - on hold
      • number7 rocks - on hold
      • number8 plants - on hold
      • number9 other vehicles and proper/tools - on hold
      • number10 terrain - on hold
      • number11 landscape features - on hold
      • number12 crafting - on hold
      • number13 planet resources distribution and logic - on hold
      • number14 npc - on hold
      • number15 story interaction - on hold
    • Feedback:
      • Any feedback is welcome as long as it is constructive.
     
    Last edited: Feb 22, 2024
    Mark_01 likes this.
  2. DevsGoingViral

    DevsGoingViral

    Joined:
    Jan 16, 2015
    Posts:
    71
    And i have this rough into-draft thats super boring and long but is a decent placeholder for now. As i develop the environment of the game world i will swap the intro visuals with it and tighten up things:
     
    Mark_01 likes this.
  3. DevsGoingViral

    DevsGoingViral

    Joined:
    Jan 16, 2015
    Posts:
    71
    Working on planet Resources logic (destruction, item resource data, sounds and such...)

    Currently testing if initial resources work correctly.

    Resources scripted so that i can do the level design and rescale them as i like and the resource amount that item have will update proportional with the item physical size with some randomness involved as also that is based on my desired input values for this resource. Voltara(planet) is close to pulsar star so periodically all of the resources get the boost in amount they can give to player. As also as player discovers new items be it a resource or anything else he can name them per his liking. So i have simple script so far dealing with all those things.
     
    CodeRonnie likes this.
  4. DevsGoingViral

    DevsGoingViral

    Joined:
    Jan 16, 2015
    Posts:
    71
    This simple script does all of the above. Will expand it these days with more logic.
    ResourcessScript.png
     
  5. DevsGoingViral

    DevsGoingViral

    Joined:
    Jan 16, 2015
    Posts:
    71
    Working on main character storage component(these are interchangeable boxes that can change the robot functionalities, every box can bring something new such as : weather station, storage, drones, extending battery and other) and these plug in the back of the robot.
     
  6. DevsGoingViral

    DevsGoingViral

    Joined:
    Jan 16, 2015
    Posts:
    71
    Same storage thing but from within the Unity and i am planning storage to pop little bit backward once it is full of resources, that way emissive light array will be visible and give clear indication to the player, next to UI notification.
    Storage is scripted, but will wrap it up tonight with few more asset mechanics added to it.