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Z fighting issue (Unity 5.4 b22, 23)

Discussion in '5.4 Beta' started by VirtualisDev, Jun 30, 2016.

  1. VirtualisDev

    VirtualisDev

    Joined:
    Jul 21, 2015
    Posts:
    30
    Hello,


    I have an issue since b22 which is a z fighting problem depending on the location of the 3D object (please see the attached screenshots). It doesn't happen on b21.

    I created a bug report but i need to fix this as soon as possible, does anyone know how to do this ?
     

    Attached Files:

  2. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    584
    This might be the same issue as:

    http://forum.unity3d.com/threads/directional-light-flicker-in-5-4-b21.410710/

    It actually doesn't have anything to do with directional lights, despite the thread name. It seems the problem arises when the 2 requirements are met:

    1. Object is not at the origin (0,0,0) - which seems to be the case in your screenshot
    2. Object uses custom shaders.

    Is this the case with you too?

    I also submitted a bug report which was confirmed today and sent to the developers for a fix.

    I hope the devs get this solved quickly too. The workaround suggested in the thread didn't work for me.
     
  3. VirtualisDev

    VirtualisDev

    Joined:
    Jul 21, 2015
    Posts:
    30
    Hello,


    I sumbitted a bug and i was told by unity's QA Team that it's fixed but they don't know when it will be realesed to public.

    I was not using custom shaders btw ;-)

    Between that and another bug i had some difficulties to find a stable enought version to work with, i am now with b20 but i still have issues with sprites rendering (as in b23 btw).
     
  4. CarlosRincon

    CarlosRincon

    Unity Technologies

    Joined:
    Jan 28, 2016
    Posts:
    125
    Hi, which is the bug number?